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[RCFG] Psionics
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<blockquote data-quote="Raven Crowking" data-source="post: 5100220" data-attributes="member: 18280"><p><strong><span style="font-size: 15px">Astral Projection</span></strong></p><p></p><p>Linked to: Strength</p><p></p><p>Granted Ability: Astral Resistance. A character with access to this science gains a Willpower save (DC 20) to resist any form of possession (including any spell, power, or device that allows another to directly control the character’s body through mental means, but not telekinetic control or the like), attempt to sever his “silver cord”, or attempt to eject him from his body. If a save is normally allowed, the character gains the normal save, and gains this second save as a Free Reaction.</p><p></p><p>Description: Astral projection is the science of leaving one’s body in spirit form, and entering the astral plane. This works much as does the astral spell (pages 153-154), except that the psionic character can bring no other creature along except as described under the “Astral Walk” discipline. Other disciplines are directly related to manipulating the astral form of the character, of others, or partially entering the astral plane.</p><p></p><p>Disciplines:</p><p></p><p>• Astral Attack: This discipline allows the psionic character to attempt to draw any living creature’s spirit from its body. This discipline is of no use against creatures without separate spirits and bodies, including Constructs, Elementals, and Outsiders, as well as creatures with the Noncorporeal or Spirit subtype. Using this discipline is an Action.</p><p></p><p style="margin-left: 20px">o 1 Rank: The character must succeed with a touch attack. The victim gains a Willpower save to resist, and takes 1 point of Wisdom and Charisma damage if the save is failed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 2 Ranks: The character must succeed with a touch attack. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1 point of Wisdom and Charisma damage, and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 3 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 10 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d4 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 4 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 30 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d6 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 5 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 60 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d10 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action).</p><p></p><p>• Astral Walk: This discipline allows the psionic character to leave his body and travel on the astral plane. It takes 10 minutes to use this ability, and the character must have contact (or have a chain of contact, such as by holding hands in a circle) with any other additional creatures taken into the astral plane. Each use of this discipline lasts up to 1 hour per psionic class level; if the character continues beyond this point, his body automatically pays the cost using temporary Strength damage (regardless of how much psionic buffer the character has remaining). The character is not automatically made aware of this when it occurs. </p><p></p><p>It is, therefore, possible for the character’s physical body to atrophy and die while his spirit roams the astral plane. In this case, both body and consciousness die. A character’s physical body cannot Shake it Off while his consciousness is elsewhere. A character’s astral body will not be affected by any Strength costs paid for the use of psionic disciplines once the character has begun an astral walk. However, if the character returns to his physical body, any remaining Strength damage stacks; again with potentially lethal consequences.</p><p></p><p style="margin-left: 20px">o 1 Rank: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character cannot bring other creatures with him, and cannot enter other planes via the astral plane.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 2 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature. The character still cannot enter other planes via the astral plane.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 3 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature. The character still cannot enter other planes via the astral plane.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 4 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature, and enter other planes via the astral plane. If the character has other creatures with him, he can guide those characters through the astral plane.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">o 5 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, equal to his psionic class level, at no additional cost. More creatures can be brought by increasing the cost of the discipline by 1 per additional creature, and enter other planes via the astral plane. If the character has other creatures with him, he can guide those characters through the astral plane.</p><p></p><p>etc.....</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5100220, member: 18280"] [B][SIZE="4"]Astral Projection[/SIZE][/B] Linked to: Strength Granted Ability: Astral Resistance. A character with access to this science gains a Willpower save (DC 20) to resist any form of possession (including any spell, power, or device that allows another to directly control the character’s body through mental means, but not telekinetic control or the like), attempt to sever his “silver cord”, or attempt to eject him from his body. If a save is normally allowed, the character gains the normal save, and gains this second save as a Free Reaction. Description: Astral projection is the science of leaving one’s body in spirit form, and entering the astral plane. This works much as does the astral spell (pages 153-154), except that the psionic character can bring no other creature along except as described under the “Astral Walk” discipline. Other disciplines are directly related to manipulating the astral form of the character, of others, or partially entering the astral plane. Disciplines: • Astral Attack: This discipline allows the psionic character to attempt to draw any living creature’s spirit from its body. This discipline is of no use against creatures without separate spirits and bodies, including Constructs, Elementals, and Outsiders, as well as creatures with the Noncorporeal or Spirit subtype. Using this discipline is an Action. [indent]o 1 Rank: The character must succeed with a touch attack. The victim gains a Willpower save to resist, and takes 1 point of Wisdom and Charisma damage if the save is failed. o 2 Ranks: The character must succeed with a touch attack. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1 point of Wisdom and Charisma damage, and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action). o 3 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 10 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d4 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action). o 4 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 30 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d6 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action). o 5 Ranks: The character must succeed with a ranged touch attack, at a distance of up to 60 feet. The victim gains a Willpower save to resist. If the save is failed, the victim takes 1d10 points of Wisdom and Charisma damage (rolled separately), and is stunned (and loses its next Action). If the victim succeeds in the save, it is still stunned (and loses its next Action).[/indent] • Astral Walk: This discipline allows the psionic character to leave his body and travel on the astral plane. It takes 10 minutes to use this ability, and the character must have contact (or have a chain of contact, such as by holding hands in a circle) with any other additional creatures taken into the astral plane. Each use of this discipline lasts up to 1 hour per psionic class level; if the character continues beyond this point, his body automatically pays the cost using temporary Strength damage (regardless of how much psionic buffer the character has remaining). The character is not automatically made aware of this when it occurs. It is, therefore, possible for the character’s physical body to atrophy and die while his spirit roams the astral plane. In this case, both body and consciousness die. A character’s physical body cannot Shake it Off while his consciousness is elsewhere. A character’s astral body will not be affected by any Strength costs paid for the use of psionic disciplines once the character has begun an astral walk. However, if the character returns to his physical body, any remaining Strength damage stacks; again with potentially lethal consequences. [indent]o 1 Rank: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character cannot bring other creatures with him, and cannot enter other planes via the astral plane. o 2 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature. The character still cannot enter other planes via the astral plane. o 3 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature. The character still cannot enter other planes via the astral plane. o 4 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, by increasing the cost of the discipline by 1 per additional creature, and enter other planes via the astral plane. If the character has other creatures with him, he can guide those characters through the astral plane. o 5 Ranks: The character can enter a trance and leave his body, as per the astral spell (pages 153-154). The character can bring other creatures with him, equal to his psionic class level, at no additional cost. More creatures can be brought by increasing the cost of the discipline by 1 per additional creature, and enter other planes via the astral plane. If the character has other creatures with him, he can guide those characters through the astral plane.[/indent] etc..... [/QUOTE]
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