Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-opening discussion on multiple spell concentration.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7271946" data-attributes="member: 12731"><p>[MENTION=23716]Gadget[/MENTION] has it: you should definitely try your idea before you add it permanently, and few options are as permanent as a feat. A gadget (heh) with non-replenishable charges is a much better start.</p><p> [MENTION=6866167]Thurmas[/MENTION] has also an important point - whatever you do, keep it simple! ☺</p><p></p><p>That said, my focus is on explaining why NPC epic casters can do it.</p><p></p><p>So neither an item nor a feat cuts it for me. Take Vizeran from OotA for example - had he become involved in combat, I would definitely had him break most restrictions on Wizards.</p><p></p><p>But npcs generally don't take feats. I feel a feat solution isn't the true 5e way. Class features, on the other hand, are often replicated in monster stat blocks.</p><p></p><p>Re: an item - It makes the Archmage much less impressive if he or she must rely on a doodad. And items can be looted. And having NPCs rely on items that then make the party even more powerful is exactly what's wrong with d20...</p><p></p><p>At that point I thought "okay, so an Archmage prestige class!"</p><p></p><p>But that is pretty freaking far from keeping it simple... <img class="smilie smilie--emoji" loading="lazy" alt="😉" title="Winking face :wink:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" data-shortname=":wink:" /> So in the end I settled for repurposing Spell Mastery.</p><p></p><p>It achieves everything I need. </p><p></p><p>Yes, it means that if you expect a lot of play at level 20, you're better off playing a wizard than a cleric or sorcerer. </p><p></p><p>But then again, if you expect to play at that level much, 5e really falls apart in general and you need an epic manual.</p><p></p><p>I am mostly thinking about level 10-15 heroes talking to (and possibly fighting) level 20 NPCs. I really think that's the top end of what the current rules support in actual play. Basically it boils down to the Archmage NPC state block, which is simplified to the point of being anemic. A repurposed Spell Mastery, allowing "dual concentration" goes a long way of rectifying that <img class="smilie smilie--emoji" loading="lazy" alt="😊" title="Smiling face with smiling eyes :blush:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" data-shortname=":blush:" /></p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7271946, member: 12731"] [MENTION=23716]Gadget[/MENTION] has it: you should definitely try your idea before you add it permanently, and few options are as permanent as a feat. A gadget (heh) with non-replenishable charges is a much better start. [MENTION=6866167]Thurmas[/MENTION] has also an important point - whatever you do, keep it simple! ☺ That said, my focus is on explaining why NPC epic casters can do it. So neither an item nor a feat cuts it for me. Take Vizeran from OotA for example - had he become involved in combat, I would definitely had him break most restrictions on Wizards. But npcs generally don't take feats. I feel a feat solution isn't the true 5e way. Class features, on the other hand, are often replicated in monster stat blocks. Re: an item - It makes the Archmage much less impressive if he or she must rely on a doodad. And items can be looted. And having NPCs rely on items that then make the party even more powerful is exactly what's wrong with d20... At that point I thought "okay, so an Archmage prestige class!" But that is pretty freaking far from keeping it simple... 😉 So in the end I settled for repurposing Spell Mastery. It achieves everything I need. Yes, it means that if you expect a lot of play at level 20, you're better off playing a wizard than a cleric or sorcerer. But then again, if you expect to play at that level much, 5e really falls apart in general and you need an epic manual. I am mostly thinking about level 10-15 heroes talking to (and possibly fighting) level 20 NPCs. I really think that's the top end of what the current rules support in actual play. Basically it boils down to the Archmage NPC state block, which is simplified to the point of being anemic. A repurposed Spell Mastery, allowing "dual concentration" goes a long way of rectifying that 😊 Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-opening discussion on multiple spell concentration.
Top