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<blockquote data-quote="renau1g" data-source="post: 4865788" data-attributes="member: 54810"><p>Ok, all posted in the RG (and reposted here for posterity)</p><p>Conrad Cyr D'Cannith--Human Artificer</p><p></p><p>[sblock=CS]</p><p><span style="font-size: 12px"><strong><span style="color: sandybrown">Conrad Cyr D'Cannith</span></strong></span></p><p></p><p><span style="color: SeaGreen">Maybe if I just switch out this gear....there we go, you look as good as new </span></p><p></p><p>Male Human Artificer</p><p><strong>Initiative</strong> +1; <strong>Senses</strong> normal; Passive Insight 13, Passive Perception 18</p><p><strong>HP</strong> 36; <strong>Bloodied</strong> 18; <strong>Healing Surge</strong> 9; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 18; <strong>Fort</strong> 16, <strong>Ref</strong> 17, <strong>Will</strong> 16</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Unarmed</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+1 vs AC; 1d4 damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Swiftshot Superior crossbow +1</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+5 vs AC; 1d10+1 damage. </p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Static Shock</strong> (standard; at-will) ✦ <strong>Arcane, Implement, Lightning</strong></u></span> Ranged 5</p><p>+6 vs. Ref; 1d8+5 damage, next attack the target makes TENT takes a -2 penalty to damage.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Thundering Armour</strong> (standard; at-will) ✦ <strong>Arcane, Implement, Thunder</strong></u></span> Close Burst 10</p><p>Effect: Target gains a +1 power bonus to AC</p><p>Secondary Target: one creature adjacent to target</p><p>+6 vs. Fort; 1d8+5 damage, and push the target 2 squares away from primary target</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Magic Weapon</strong> (standard; at-will) ✦ <strong>Arcane, Weapon</strong></u></span> Ranged 20/40</p><p>+10 vs. AC; 1d10+5 damage, and each adjacent aly gains a +1 power bonus to hit and +2 bonus to damage TENT.</p><p><span style="color: Red"><u><strong>Healing Infusion:Curative Admixture</strong> (minor; encounter) ✦ <strong>Arcane, Healing</strong></u></span></p><p>Close Burst 5</p><p>Effect: Target regains HSV + 2 hp</p><p>Special: Can be used twice/encounter</p><p><span style="color: Red"><u><strong>Healing Infusion:Resistive Formula</strong> (minor; encounter) ✦ <strong>Arcane, Healing</strong></u></span></p><p>Close Burst 5</p><p>Effect: Target gains +1 power bonus to AC until end of encounter, if they choose can end early to gain THP equal to HSV + 2</p><p>Special: Can be used twice/encounter</p><p><span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Scouring Weapon</strong> (standard; encounter) ✦ <strong>Acid, Arcane, Weapon</strong></u></span> Ranged 20/40</p><p>+9 vs. AC; 2d10+5 acid damage and target takes a -2 penalty to AC TENT</p><p><span style="color: red"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Repulsion Strike</strong>(standard; encounter) ✦ <strong>Arcane, Force, Weapon</strong></u></span></p><p>+9 vs. AC; 2d10+5 force damage, target takes a -2 penalty to melee attack rolls TENT</p><p><span style="color: DimGray"><u><strong>Caustic Rampart</strong> (standard; daily) ✦ <strong>Acid, Arcane, Conjuration, Implement</strong> </u></span> Wall 5 within 10</p><p>Effect: Conjure wall of acidic fumes, up to 2 squares high, lasts TENT, wall is difficult terrain any creature that starts adjacent or inside the wall takes 1d6+4 acid damage</p><p>Sustain Minor: the wall persists</p><p><span style="color: dimgray"><strong><u>Restorative Infusion</u></strong><u> (Minor; Daily)</u></span> ✦ <strong>Arcane</strong> Ranged 5</p><p><strong>Effect:</strong> Target gains 20 THP, as a minor they can transfer any number of them to an ally within 5 squares</p><p><span style="color: darkorange"><strong><u>Swiftshot Superior crossbow +1</u></strong><u> (Minor; Daily)</u></span> </p><p>Make a ranged basic attack with the weapon</p><p><span style="color: darkorange"><strong><u>Master's Wand of Thundering Armour +1</u></strong><u> (Standard; Encounter)</u></span> </p><p>as the artificer's Thundering Armour Power</p><p><span style="color: darkorange"><strong><u>Leather Armour of Necrotic Resistance +1</u></strong><u> (Standard; Encounter)</u></span> </p><p>Resist 5 necrotic</p><p></p><p><u><strong>Arcane Empowerment</strong></u></p><p>Empower magic items once per day plus once per milestone.</p><p><u><strong>Impart Energy</strong></u></p><p>Recharge a daily magic item. An item can't be recharged twice in a day.</p><p><u><strong>Augment Energy</strong></u></p><p>A weapon gains a +2 bonus as a free action once. An item can't be infused twice.</p><p><u><strong>Arcane Rejuvenation</strong></u></p><p>When an ally uses a daily magic items they gain 5 temp HPs</p><p><u><strong>Healing Infusion</strong></u></p><p>Access related powers 2/encounter (3/encounter at level 16+)</p><p><u><strong>Ritual Casting</strong></u></p><p>Gain Ritual Caster as a bonus feat.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common, Giant</p><p><strong>Str</strong> 10 (+0) <strong>Dex</strong> 10(+0) <strong>Wis</strong> 14(+2)</p><p><strong>Con</strong> 14 (+2) <strong>Int</strong> 18(+4) <strong>Cha</strong> 8 (-1)</p><p><strong>Thievery </strong>+6, <strong>Arcana </strong>+12, <strong>Dungeoneering </strong>+8, <strong>Heal </strong>+8, <strong>Perception </strong>+8, <strong>History </strong>+10</p><p>* Trained Skill</p><p><strong>Feats:</strong> Artificer: Ritual Caster</p><p>Human: Weapon Proficiency (Superior crossbow)</p><p>Level 1: Arcane Reserves</p><p>Level 2: Action Surge</p><p><strong>Gear</strong> Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1, 10 gp, 2 x components for Eye of Alarm</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p><strong>Background</strong></p><p>Conrad Cyr D'Cannith was born in ages past, before the days of the great darkness known as the Last War and was part of one of the most important events of the last millenia. He was present at the initial conceptualization and development of the Creation Forges, those magical devices that spewed out warforged soldiers and earned House Cannith all sorts of blood money. However, Conrad was but a minor member of the house at the time and although he'd been apprenticing for years, he didn't have the political savvy to keep up with many other aspiring craftsman. It was a surprise to many when Conrad got attached to this assignment and he was initially elated to be part of the team, until he realized what his 'valuable' contributions were to be. Conrad was expected to clean up the others work benchs and tools once they were done with their experiments for the day. He was required to stay away from the development areas until the 'true' artificers were done, but occasionally he would catch glimpses of drawings or specifications left on someone's desk that he would pore over for hours and every so often add a bit of an improvement here or there. He continued his silent efforts for many months while the others continued with their efforts. Once they were ready to proceed to initial testing, Conrad was to inspect the forge for any tiny imperfections that might be present. Unfortunately for him, Conrad was performing his duty one day when he caught his ankle in on of the many cogs in the machine. He struggled to move it out, but the gear had turned and he was stuck, but not being crushed...yet. </p><p></p><p>As Conrad could hear the device being activated, he shouted uselessly and tried banging against the wall, but it was to no avail. The magical energy kept growing and Conrad stared at the blank eyes of the warforged gathered there and thought <em><span style="color: sandybrown">"These...creatures will be the last thing I see"</span></em> as the energy grew so bright it blinded him. The pain was intense, it felt like he was being ripped apart molecule by molecule and Conrad let out a primal scream that dissipated as he did. Then, suddenly, it was over, the light was still bright, but not blinding, and there was a coarse feeling under his hands... <span style="color: sandybrown"><em>"Sand? Is this the afterlife?"</em></span> Conrad thought as he stood, then nearly toppled over as the pain in his ankle flared up. Luckily, he was aware of some alchemal formulas to heal a human's body as well as a construct. <span style="color: sandybrown">"Good thing that summer with the Joraco's wasn't a total waste"</span> Conrad thought as he stumbled into the jungle looking for the reagants...</p><p>[/sblock]</p><p></p><p>[sblock=wishlist]</p><p>Level 8 - Wand of Icy Rays +2 (Hey, I can dream can't ?)</p><p>Level 4 - Cloak of Distortion +1</p><p>Level 4 - Battle Harness +1</p><p>[/sblock]</p><p></p><p>[sblock=Current Summary] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Conrad Cyr D'Cannith, level 3</p><p>Human, Artificer</p><p>Background: Cannith Inventor (+2 to Arcana)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 19, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 17, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 18 Fort: 16 Reflex: 17 Will: 16</p><p>HP: 36 Surges: 8 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Thievery +6, Arcana +12, Dungeoneering +8, Heal +8, Perception +8, History +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff, Diplomacy, Endurance +3, Insight +3, Intimidate, Nature +3, Religion +5, Stealth +1, Streetwise, Athletics +1</p><p></p><p>FEATS</p><p>Artificer: Ritual Caster</p><p>Human: Weapon Proficiency (Superior crossbow)</p><p>Level 1: Arcane Reserves</p><p>Level 2: Action Surge</p><p></p><p>POWERS</p><p>Artificer at-will 1: Magic Weapon</p><p>Artificer at-will 1: Thundering Armor</p><p>Bonus At-Will Power: Static Shock</p><p>Artificer encounter 1: Scouring Weapon</p><p>Artificer daily 1: Caustic Rampart</p><p>Artificer utility 2: Restorative Infusion</p><p>Artificer encounter 3: Repulsion Strike</p><p></p><p>ITEMS</p><p>Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1</p><p>RITUALS</p><p>Make Whole, Brew Potion, Eye of Alarm</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4865788, member: 54810"] Ok, all posted in the RG (and reposted here for posterity) Conrad Cyr D'Cannith--Human Artificer [sblock=CS] [size=3][b][COLOR="sandybrown"]Conrad Cyr D'Cannith[/COLOR][/b][/size] [color="SeaGreen"]Maybe if I just switch out this gear....there we go, you look as good as new [/color] Male Human Artificer [b]Initiative[/b] +1; [b]Senses[/b] normal; Passive Insight 13, Passive Perception 18 [b]HP[/b] 36; [b]Bloodied[/b] 18; [b]Healing Surge[/b] 9; [b]Surges Per Day[/b] 8 [b]AC[/b] 18; [b]Fort[/b] 16, [b]Ref[/b] 17, [b]Will[/b] 16 [b]Speed[/b] 6 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Unarmed[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +1 vs AC; 1d4 damage. [color=#44AA44]:ranged:[u][b]Swiftshot Superior crossbow +1[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +5 vs AC; 1d10+1 damage. [color=#44AA44]:ranged:[u][b]Static Shock[/b] (standard; at-will) ✦ [b]Arcane, Implement, Lightning[/b][/u][/color] Ranged 5 +6 vs. Ref; 1d8+5 damage, next attack the target makes TENT takes a -2 penalty to damage. [color=#44AA44]:ranged:[u][b]Thundering Armour[/b] (standard; at-will) ✦ [b]Arcane, Implement, Thunder[/b][/u][/color] Close Burst 10 Effect: Target gains a +1 power bonus to AC Secondary Target: one creature adjacent to target +6 vs. Fort; 1d8+5 damage, and push the target 2 squares away from primary target [color=#44AA44]:ranged:[u][b]Magic Weapon[/b] (standard; at-will) ✦ [b]Arcane, Weapon[/b][/u][/color] Ranged 20/40 +10 vs. AC; 1d10+5 damage, and each adjacent aly gains a +1 power bonus to hit and +2 bonus to damage TENT. [COLOR="Red"][u][B]Healing Infusion:Curative Admixture[/B] (minor; encounter) ✦ [b]Arcane, Healing[/b][/u][/color] Close Burst 5 Effect: Target regains HSV + 2 hp Special: Can be used twice/encounter [COLOR="Red"][u][B]Healing Infusion:Resistive Formula[/B] (minor; encounter) ✦ [b]Arcane, Healing[/b][/u][/color] Close Burst 5 Effect: Target gains +1 power bonus to AC until end of encounter, if they choose can end early to gain THP equal to HSV + 2 Special: Can be used twice/encounter [COLOR="red"]:ranged:[u][B]Scouring Weapon[/B] (standard; encounter) ✦ [b]Acid, Arcane, Weapon[/b][/u][/COLOR] Ranged 20/40 +9 vs. AC; 2d10+5 acid damage and target takes a -2 penalty to AC TENT [color="red"]:melee:[u][b]Repulsion Strike[/b](standard; encounter) ✦ [b]Arcane, Force, Weapon[/b][/u][/color] +9 vs. AC; 2d10+5 force damage, target takes a -2 penalty to melee attack rolls TENT [COLOR="DimGray"][u][B]Caustic Rampart[/B] (standard; daily) ✦ [b]Acid, Arcane, Conjuration, Implement[/b] [/u][/COLOR][u][/u] Wall 5 within 10 Effect: Conjure wall of acidic fumes, up to 2 squares high, lasts TENT, wall is difficult terrain any creature that starts adjacent or inside the wall takes 1d6+4 acid damage Sustain Minor: the wall persists [color="dimgray"][b][u]Restorative Infusion[/u][/b][u] (Minor; Daily)[/u][/color] ✦ [b]Arcane[/b] Ranged 5 [b]Effect:[/b] Target gains 20 THP, as a minor they can transfer any number of them to an ally within 5 squares [color="darkorange"][b][u]Swiftshot Superior crossbow +1[/u][/b][u] (Minor; Daily)[/u][/color] Make a ranged basic attack with the weapon [color="darkorange"][b][u]Master's Wand of Thundering Armour +1[/u][/b][u] (Standard; Encounter)[/u][/color] as the artificer's Thundering Armour Power [color="darkorange"][b][u]Leather Armour of Necrotic Resistance +1[/u][/b][u] (Standard; Encounter)[/u][/color] Resist 5 necrotic [u][b]Arcane Empowerment[/b][/u] Empower magic items once per day plus once per milestone. [u][b]Impart Energy[/b][/u] Recharge a daily magic item. An item can't be recharged twice in a day. [u][b]Augment Energy[/b][/u] A weapon gains a +2 bonus as a free action once. An item can't be infused twice. [u][b]Arcane Rejuvenation[/b][/u] When an ally uses a daily magic items they gain 5 temp HPs [u][b]Healing Infusion[/b][/u] Access related powers 2/encounter (3/encounter at level 16+) [u][b]Ritual Casting[/b][/u] Gain Ritual Caster as a bonus feat. ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common, Giant [b]Str[/b] 10 (+0) [b]Dex[/b] 10(+0) [b]Wis[/b] 14(+2) [b]Con[/b] 14 (+2) [b]Int[/b] 18(+4) [b]Cha[/b] 8 (-1) [B]Thievery [/B]+6, [B]Arcana [/B]+12, [B]Dungeoneering [/B]+8, [B]Heal [/B]+8, [B]Perception [/B]+8, [B]History [/B]+10 * Trained Skill [b]Feats:[/b] Artificer: Ritual Caster Human: Weapon Proficiency (Superior crossbow) Level 1: Arcane Reserves Level 2: Action Surge [b]Gear[/b] Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1, 10 gp, 2 x components for Eye of Alarm [/sblock] [sblock=Background] [b]Background[/b] Conrad Cyr D'Cannith was born in ages past, before the days of the great darkness known as the Last War and was part of one of the most important events of the last millenia. He was present at the initial conceptualization and development of the Creation Forges, those magical devices that spewed out warforged soldiers and earned House Cannith all sorts of blood money. However, Conrad was but a minor member of the house at the time and although he'd been apprenticing for years, he didn't have the political savvy to keep up with many other aspiring craftsman. It was a surprise to many when Conrad got attached to this assignment and he was initially elated to be part of the team, until he realized what his 'valuable' contributions were to be. Conrad was expected to clean up the others work benchs and tools once they were done with their experiments for the day. He was required to stay away from the development areas until the 'true' artificers were done, but occasionally he would catch glimpses of drawings or specifications left on someone's desk that he would pore over for hours and every so often add a bit of an improvement here or there. He continued his silent efforts for many months while the others continued with their efforts. Once they were ready to proceed to initial testing, Conrad was to inspect the forge for any tiny imperfections that might be present. Unfortunately for him, Conrad was performing his duty one day when he caught his ankle in on of the many cogs in the machine. He struggled to move it out, but the gear had turned and he was stuck, but not being crushed...yet. As Conrad could hear the device being activated, he shouted uselessly and tried banging against the wall, but it was to no avail. The magical energy kept growing and Conrad stared at the blank eyes of the warforged gathered there and thought [I][COLOR="sandybrown"]"These...creatures will be the last thing I see"[/COLOR][/I] as the energy grew so bright it blinded him. The pain was intense, it felt like he was being ripped apart molecule by molecule and Conrad let out a primal scream that dissipated as he did. Then, suddenly, it was over, the light was still bright, but not blinding, and there was a coarse feeling under his hands... [COLOR="sandybrown"][I]"Sand? Is this the afterlife?"[/I][/COLOR] Conrad thought as he stood, then nearly toppled over as the pain in his ankle flared up. Luckily, he was aware of some alchemal formulas to heal a human's body as well as a construct. [COLOR="sandybrown"]"Good thing that summer with the Joraco's wasn't a total waste"[/COLOR] Conrad thought as he stumbled into the jungle looking for the reagants... [/sblock] [sblock=wishlist] Level 8 - Wand of Icy Rays +2 (Hey, I can dream can't ?) Level 4 - Cloak of Distortion +1 Level 4 - Battle Harness +1 [/sblock] [sblock=Current Summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== Conrad Cyr D'Cannith, level 3 Human, Artificer Background: Cannith Inventor (+2 to Arcana) FINAL ABILITY SCORES Str 10, Con 14, Dex 10, Int 19, Wis 14, Cha 8. STARTING ABILITY SCORES Str 10, Con 14, Dex 10, Int 17, Wis 14, Cha 8. AC: 18 Fort: 16 Reflex: 17 Will: 16 HP: 36 Surges: 8 Surge Value: 9 TRAINED SKILLS Thievery +6, Arcana +12, Dungeoneering +8, Heal +8, Perception +8, History +10 UNTRAINED SKILLS Acrobatics +1, Bluff, Diplomacy, Endurance +3, Insight +3, Intimidate, Nature +3, Religion +5, Stealth +1, Streetwise, Athletics +1 FEATS Artificer: Ritual Caster Human: Weapon Proficiency (Superior crossbow) Level 1: Arcane Reserves Level 2: Action Surge POWERS Artificer at-will 1: Magic Weapon Artificer at-will 1: Thundering Armor Bonus At-Will Power: Static Shock Artificer encounter 1: Scouring Weapon Artificer daily 1: Caustic Rampart Artificer utility 2: Restorative Infusion Artificer encounter 3: Repulsion Strike ITEMS Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1 RITUALS Make Whole, Brew Potion, Eye of Alarm ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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