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Re-recruiting for Savage World Rifts game...
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<blockquote data-quote="tglassy" data-source="post: 7102829" data-attributes="member: 6855204"><p>Ok, here's what I got so far. I'll make the required changes if the Superhero background doesn't work out right. This is before any additional experience that may or may not be coming.</p><p></p><p></p><p>Cybernetic Techno-Warrior</p><p></p><p>Charisma 0</p><p>Pace 6" (12yrds)</p><p>Parry 2</p><p>Toughness 7 (+7 from Combat Mage Armor)</p><p>Bennies: 3/3</p><p></p><p>Agility: d12</p><p>Smarts: d6</p><p>Spirit: d8</p><p>Strength: d6 (from Combat Mage Armor)</p><p>Vigor: d8</p><p></p><p>Advances:</p><p>Increase Agility by 1 die</p><p>Upgrade (Targeting Eye)</p><p>Edge: Rich</p><p>Increase Vigor by 1 die</p><p></p><p>Skills</p><p>Pilot: d10 (Started at d6)</p><p>Shooting: d10 +2</p><p>Guts: d6</p><p>Notice d6 +2 (D12+3, with Subject Matter Expert Port)</p><p> Survival: d6</p><p>Tracking: d6 </p><p></p><p>Edges</p><p>Arcane Background: Superhero (From Human)</p><p>Upgradable (From Cybernetic Techno-Warrior)</p><p>Upgrade: Reinforced Frame (From Hindrance)</p><p>Upgrade: Targeting Eye (From Advance)</p><p>Increase Spirit by 1 die (from Hindrance)</p><p>Rich (From Advance)</p><p></p><p>Powers</p><p>Clairvoyance</p><p></p><p>Hinderances</p><p>Heroic</p><p>Loyal</p><p>Enemy (up to DM)</p><p></p><p>STARTING GEAR </p><p>SFD Huntsman Lightweight Personal Armor</p><p>Wilk’s 237 Laser Pistol</p><p>Wilk’s 447 Laser Rifle</p><p>Vibro-Sword</p><p>NG-S2 Survival </p><p>Pack, 5200 credits. </p><p>Magic Optics</p><p>2 TK Revolvers</p><p>Waveboard</p><p>Combat Mage Armor (TW)</p><p></p><p></p><p>Fortune and Glory Rolls:</p><p>A Mighty Weapon: TK Revolver</p><p>A Mighty Weapon: TK Revolver or Trademark Weapon</p><p>A Way to Get Around: Waveboard</p><p></p><p>Cybernetics: 12/12 strain (6 strain from stats, +6 for Upgradable)</p><p>• Internal Life Support – 2 (Immune to suffocation, toxins and disease. Gain +4 to resist effects of radiation, intense environmental temps, and other dangerous environmental effects. Only needs 1/5 of nutrition of fully organic person)</p><p>• Nano Repair System - 2 (One wound healed per day, and gain +4 to resist Bleeding Out.)</p><p>• Cyber-Wired Reflexes – 1 (Increase Agility by 1 die)</p><p>• Core Electronics Package – 1 (Implanted mini-computer, computer interface jack for direct linking to other systems, which grants a +4 to appropriate repair checks and Common Knowledge rolls, a radio with a 20 mile range)</p><p>• Optics Package - 1 (+2 to all sight based Notice checks, thermal imaging and night vision, 50x magnification for distance, 20x macro lens for up close detail, glare filters that give +2 checks to avoid blinding flashes and related light burst effects, and can record still or moving images and store them for later viewing.</p><p>• Range Data Systems – 1 (Offset 2 points of penalties for Shooting)</p><p>• Targeting eye – 1 (+2 to all Shooting rolls for weapons that have been calibrated)</p><p>• Reinforced Frame – 1 (+2 Toughness)</p><p>• Wired Skill Ports – 1 </p><p>• Subject Matter Expert Port – 1 (Can change out 1 skill package. Currently has a Four Step Notice package.)</p><p></p><p></p><p></p><p></p><p>Hook: Should Old Acquaintances. The hero had a brief relationship with a woman. A child was the result. He found out ten months later, finding the woman with the baby. She was dying. He went to the Legion to provide a better life for his child than he had previously led.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7102829, member: 6855204"] Ok, here's what I got so far. I'll make the required changes if the Superhero background doesn't work out right. This is before any additional experience that may or may not be coming. Cybernetic Techno-Warrior Charisma 0 Pace 6" (12yrds) Parry 2 Toughness 7 (+7 from Combat Mage Armor) Bennies: 3/3 Agility: d12 Smarts: d6 Spirit: d8 Strength: d6 (from Combat Mage Armor) Vigor: d8 Advances: Increase Agility by 1 die Upgrade (Targeting Eye) Edge: Rich Increase Vigor by 1 die Skills Pilot: d10 (Started at d6) Shooting: d10 +2 Guts: d6 Notice d6 +2 (D12+3, with Subject Matter Expert Port) Survival: d6 Tracking: d6 Edges Arcane Background: Superhero (From Human) Upgradable (From Cybernetic Techno-Warrior) Upgrade: Reinforced Frame (From Hindrance) Upgrade: Targeting Eye (From Advance) Increase Spirit by 1 die (from Hindrance) Rich (From Advance) Powers Clairvoyance Hinderances Heroic Loyal Enemy (up to DM) STARTING GEAR SFD Huntsman Lightweight Personal Armor Wilk’s 237 Laser Pistol Wilk’s 447 Laser Rifle Vibro-Sword NG-S2 Survival Pack, 5200 credits. Magic Optics 2 TK Revolvers Waveboard Combat Mage Armor (TW) Fortune and Glory Rolls: A Mighty Weapon: TK Revolver A Mighty Weapon: TK Revolver or Trademark Weapon A Way to Get Around: Waveboard Cybernetics: 12/12 strain (6 strain from stats, +6 for Upgradable) • Internal Life Support – 2 (Immune to suffocation, toxins and disease. Gain +4 to resist effects of radiation, intense environmental temps, and other dangerous environmental effects. Only needs 1/5 of nutrition of fully organic person) • Nano Repair System - 2 (One wound healed per day, and gain +4 to resist Bleeding Out.) • Cyber-Wired Reflexes – 1 (Increase Agility by 1 die) • Core Electronics Package – 1 (Implanted mini-computer, computer interface jack for direct linking to other systems, which grants a +4 to appropriate repair checks and Common Knowledge rolls, a radio with a 20 mile range) • Optics Package - 1 (+2 to all sight based Notice checks, thermal imaging and night vision, 50x magnification for distance, 20x macro lens for up close detail, glare filters that give +2 checks to avoid blinding flashes and related light burst effects, and can record still or moving images and store them for later viewing. • Range Data Systems – 1 (Offset 2 points of penalties for Shooting) • Targeting eye – 1 (+2 to all Shooting rolls for weapons that have been calibrated) • Reinforced Frame – 1 (+2 Toughness) • Wired Skill Ports – 1 • Subject Matter Expert Port – 1 (Can change out 1 skill package. Currently has a Four Step Notice package.) Hook: Should Old Acquaintances. The hero had a brief relationship with a woman. A child was the result. He found out ten months later, finding the woman with the baby. She was dying. He went to the Legion to provide a better life for his child than he had previously led. [/QUOTE]
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