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Re-thinking PC death and storytelling
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<blockquote data-quote="Sunseeker" data-source="post: 5810397"><p>Lets start with the obvious:</p><p>The more of anything you have the more complicated it all becomes. Books like "A Song of Fire and Ice" are good because they have a lot of complexity that keeps you interested. This is great for novel READING, it's a highly strenuous and tasked way of WRITING. Which is exactly why books of such caliber are few.</p><p></p><p>First off, you're suggesting multiple characters. Now I'm sure we've all participated in multiple games simultaneously, but how many can you realistically fit into your schedule? For me, it's 2 good games, or 3 mediocre games. It's a lot of information to keep track of, what all your characters are doing, what's going on in the current storyline, what other players have been doing, ect... </p><p></p><p>Second, there's the issue of time. Creating more characters to engage in more escapades is tantamount to creating new games. If each of your players has 1-3 characters, all involved in their own adventures, that essentially means you're running 2-3 adventures, maybe more depending on if those alt-character groups break up into smaller sub-groups. You're cramming more and more game into a single session, or you're alternating sessions, which can slow down the overall feeling of the game. Otherwise you're adding MORE sessions. </p><p></p><p>The more you're doing and the more players are doing, the faster you will find yourself facing burnout. Some players have epic gamer constitution scores and they can play 24/7, others, that one session a week and that one character are all they can handle. You would need an incredibly dedicated and skilled group to be able to handle the level of content you'd be attempting to put out.</p><p></p><p>Which brings us to the subject of content, even with a highly player-driven universe, 2-3 games worth of simultaneous content is a LOT of content to push out on a regular basis. I mean, think about how look books like "A Song of Fire and Ice" and it's sequels/prequels took to write. That's a LONG time in development and even more in fine tuning.</p><p></p><p></p><p>Long story short: while this sounds like an epic idea, I think the odds are against it. The amount of content you need to produce, the amount of content you need to remember, the time involved, ect... You COULD do it, but you'd need one heck of a group and a whole ocean full of spare time and creativity. Impossible? No. Improbable? IMO: yes.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5810397"] Lets start with the obvious: The more of anything you have the more complicated it all becomes. Books like "A Song of Fire and Ice" are good because they have a lot of complexity that keeps you interested. This is great for novel READING, it's a highly strenuous and tasked way of WRITING. Which is exactly why books of such caliber are few. First off, you're suggesting multiple characters. Now I'm sure we've all participated in multiple games simultaneously, but how many can you realistically fit into your schedule? For me, it's 2 good games, or 3 mediocre games. It's a lot of information to keep track of, what all your characters are doing, what's going on in the current storyline, what other players have been doing, ect... Second, there's the issue of time. Creating more characters to engage in more escapades is tantamount to creating new games. If each of your players has 1-3 characters, all involved in their own adventures, that essentially means you're running 2-3 adventures, maybe more depending on if those alt-character groups break up into smaller sub-groups. You're cramming more and more game into a single session, or you're alternating sessions, which can slow down the overall feeling of the game. Otherwise you're adding MORE sessions. The more you're doing and the more players are doing, the faster you will find yourself facing burnout. Some players have epic gamer constitution scores and they can play 24/7, others, that one session a week and that one character are all they can handle. You would need an incredibly dedicated and skilled group to be able to handle the level of content you'd be attempting to put out. Which brings us to the subject of content, even with a highly player-driven universe, 2-3 games worth of simultaneous content is a LOT of content to push out on a regular basis. I mean, think about how look books like "A Song of Fire and Ice" and it's sequels/prequels took to write. That's a LONG time in development and even more in fine tuning. Long story short: while this sounds like an epic idea, I think the odds are against it. The amount of content you need to produce, the amount of content you need to remember, the time involved, ect... You COULD do it, but you'd need one heck of a group and a whole ocean full of spare time and creativity. Impossible? No. Improbable? IMO: yes. [/QUOTE]
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