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Re-thinking PC death and storytelling
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<blockquote data-quote="Lwaxy" data-source="post: 5810689" data-attributes="member: 53286"><p>My main campaign is in season 8 now (of approximately 13) and every player has 13 main characters and a few spin offs. Works great. Some PCs fulfilled their quests and dropped out, new ones come in. </p><p></p><p>Yes, it is lots of sessions, but we are still on track of the overall epic story arch. </p><p></p><p>Same can be said about my years long Greyhawk/Faerun campaigns. The Golarion one is heading in the same direction. </p><p></p><p>What we usually do is have a handful of anchor PCs who are mostly protected from dying (unless the death turns out to be epic). All other PCs are fair game, and usually each player has at least 2 characters. What I also do is i8ncluding the players in the story building. I found the stories kinda develop themselves, too. Not always into what you have planned, either. </p><p></p><p>If I look at the Faerun game, it started out as "let's be the great heroes changing the world" of all good aligned characters who, of course, wanted some fame. Mainly we wanted to play all (or at least all the interesting) published adventures for this setting. What it is now is a bunch of disillusioned PCs who were never really appreciated for anything they did, no matter how heroic. Instead, others got the credit for a lot of their work or it was just taken for granted or had to be secret. And the story arch behind it all has turned into them being the pawns of a secret organization trying to preventing the apocalypse. Do PCs die? Yes, albeit rarely, but we always have replacements ready way before that happens. Everyone has 2 characters, anyway, so even if someone dies, there is no lull for the player. </p><p></p><p>You have to get creative with getting sessions in, though. We do utilize email (and at one time forums) and split group/one-one sessions to get the story moving, and we have logs where others can read up on stuff (well, usually). There is a lot of discussion about the games while we are doing other stuff (board games, sauna, field trips) and some of the backstory is developed by players just talking about it all, not in game. </p><p></p><p>Admittedly, I have way too much free time on my hands, being chronically sick and all that, and same is true of my stats guru. But it is possible <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5810689, member: 53286"] My main campaign is in season 8 now (of approximately 13) and every player has 13 main characters and a few spin offs. Works great. Some PCs fulfilled their quests and dropped out, new ones come in. Yes, it is lots of sessions, but we are still on track of the overall epic story arch. Same can be said about my years long Greyhawk/Faerun campaigns. The Golarion one is heading in the same direction. What we usually do is have a handful of anchor PCs who are mostly protected from dying (unless the death turns out to be epic). All other PCs are fair game, and usually each player has at least 2 characters. What I also do is i8ncluding the players in the story building. I found the stories kinda develop themselves, too. Not always into what you have planned, either. If I look at the Faerun game, it started out as "let's be the great heroes changing the world" of all good aligned characters who, of course, wanted some fame. Mainly we wanted to play all (or at least all the interesting) published adventures for this setting. What it is now is a bunch of disillusioned PCs who were never really appreciated for anything they did, no matter how heroic. Instead, others got the credit for a lot of their work or it was just taken for granted or had to be secret. And the story arch behind it all has turned into them being the pawns of a secret organization trying to preventing the apocalypse. Do PCs die? Yes, albeit rarely, but we always have replacements ready way before that happens. Everyone has 2 characters, anyway, so even if someone dies, there is no lull for the player. You have to get creative with getting sessions in, though. We do utilize email (and at one time forums) and split group/one-one sessions to get the story moving, and we have logs where others can read up on stuff (well, usually). There is a lot of discussion about the games while we are doing other stuff (board games, sauna, field trips) and some of the backstory is developed by players just talking about it all, not in game. Admittedly, I have way too much free time on my hands, being chronically sick and all that, and same is true of my stats guru. But it is possible ;) [/QUOTE]
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