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<blockquote data-quote="Hypersmurf" data-source="post: 3026288" data-attributes="member: 1656"><p>I'd definitely aim for Spring Attack before Great Cleave.</p><p></p><p>Why?</p><p></p><p>Let's say your opponent fifteen feet away has a longsword, and you aren't backed into a corner.</p><p></p><p>He moves to attack you, provoking an AoO as he passes through your reach, and makes one attack from five feet away.</p><p></p><p>You spring back five feet (provoking no AoO due to Spring Attack), make an attack, and spring back another five feet.</p><p></p><p>Result of round one? He made one attack, you made two attacks <em>at your highest bonus</em> (consider the implications for Power Attack), and you're back to being fifteen feet away.</p><p></p><p>In a smaller space, or when you <em>are</em> backed into a corner, the No-AoO effect of Spring Attack means you can move <em>around</em> your opponent with relative impunity, so instead of backing up all the time (beware the lesson of the half-ogre and the cliff!), you can stay fifteen feet away without ever going too far from where you started.</p><p></p><p>Spring Attack is a very handy feat for a reach weapon wielder, given that they need to remain mobile to ensure they don't get crowded.</p><p></p><p>Another interesting trick is with Readied actions. If you win initiative, you ready an action "If he attacks, I'll step back and attack".</p><p></p><p>He approaches, you take your AoO, he attacks from 5 feet away... and before his attack resolves, your Readied action triggers. You 5' step back and attack. He now completes his attack action, but you're too far away for him to hit with a longsword. End of round 1.</p><p></p><p>Results? You made two attacks at your highest bonus, he made no attacks... and you go ahead of him in the initiative order in round 2. The down side? You're only ten feet away, so he doesn't provoke an AoO when he 5' steps in to attack. The up side? You've readied another action... so in round 2, the score is you 1 attack, him 0 attacks again...</p><p></p><p>One more alternative suggestion - swap the glaive for a guisarme, and go the Improved Trip/Combat Reflexes route... lots and lots of area control going on.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3026288, member: 1656"] I'd definitely aim for Spring Attack before Great Cleave. Why? Let's say your opponent fifteen feet away has a longsword, and you aren't backed into a corner. He moves to attack you, provoking an AoO as he passes through your reach, and makes one attack from five feet away. You spring back five feet (provoking no AoO due to Spring Attack), make an attack, and spring back another five feet. Result of round one? He made one attack, you made two attacks [i]at your highest bonus[/i] (consider the implications for Power Attack), and you're back to being fifteen feet away. In a smaller space, or when you [i]are[/i] backed into a corner, the No-AoO effect of Spring Attack means you can move [i]around[/i] your opponent with relative impunity, so instead of backing up all the time (beware the lesson of the half-ogre and the cliff!), you can stay fifteen feet away without ever going too far from where you started. Spring Attack is a very handy feat for a reach weapon wielder, given that they need to remain mobile to ensure they don't get crowded. Another interesting trick is with Readied actions. If you win initiative, you ready an action "If he attacks, I'll step back and attack". He approaches, you take your AoO, he attacks from 5 feet away... and before his attack resolves, your Readied action triggers. You 5' step back and attack. He now completes his attack action, but you're too far away for him to hit with a longsword. End of round 1. Results? You made two attacks at your highest bonus, he made no attacks... and you go ahead of him in the initiative order in round 2. The down side? You're only ten feet away, so he doesn't provoke an AoO when he 5' steps in to attack. The up side? You've readied another action... so in round 2, the score is you 1 attack, him 0 attacks again... One more alternative suggestion - swap the glaive for a guisarme, and go the Improved Trip/Combat Reflexes route... lots and lots of area control going on. -Hyp. [/QUOTE]
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