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Reacting from sleep?
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<blockquote data-quote="Arkhandus" data-source="post: 4029484" data-attributes="member: 13966"><p>Yeah, the DM probably just didn't want to give you guys any of the normal advantages of a night-time surprise attack. Especially since the sentry acted during the surprise round despite probably not noticing you guys before your attack. And was apparently unhindered by the distance and darkness.</p><p></p><p>The DM had to have been railroading you into a slugfest with his pet NPCs.</p><p></p><p>250 feet of distance is a +25 to the Listen check DC, so the sentry must've had an awesome Listen check (especially for what sounds like a cleric, druid, or similar; rangers are the only divine casters I can think of that have Listen as a class skill) to hear your party from 250 feet away.</p><p></p><p>Not to mention that he shouldn't have been able to see you at all.</p><p></p><p>The sleeping people must've certainly auto-failed their Reflex saves (I'm not sure from your description, but they should've, being helpless and unconscious) against the Lightning Bolt.</p><p></p><p>I'm not sure what the range is on those spells the enemies were casting, as I don't have the books to look it up.</p><p></p><p>For some wierd, wierd reason, the rules don't seem to have anything on handling an attack on sleeping enemies, with regards to how soon the suddenly-awakened creatures can act normally. But the DM really should use some common sense in handling the grogginess or surprise of people just waking up in the middle of an attack.</p><p></p><p>At the very least, the sleepers shouldn't have been able to see anyone in your group yet, same as the sentry. Can't zap someone with a spell when you have no idea where they are, except for "somewhere vaguely in that direction, I think". At best the enemy mage could've tried throwing a fireball somewhere with a blind guess as to how far out he wants it to travel before exploding.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4029484, member: 13966"] Yeah, the DM probably just didn't want to give you guys any of the normal advantages of a night-time surprise attack. Especially since the sentry acted during the surprise round despite probably not noticing you guys before your attack. And was apparently unhindered by the distance and darkness. The DM had to have been railroading you into a slugfest with his pet NPCs. 250 feet of distance is a +25 to the Listen check DC, so the sentry must've had an awesome Listen check (especially for what sounds like a cleric, druid, or similar; rangers are the only divine casters I can think of that have Listen as a class skill) to hear your party from 250 feet away. Not to mention that he shouldn't have been able to see you at all. The sleeping people must've certainly auto-failed their Reflex saves (I'm not sure from your description, but they should've, being helpless and unconscious) against the Lightning Bolt. I'm not sure what the range is on those spells the enemies were casting, as I don't have the books to look it up. For some wierd, wierd reason, the rules don't seem to have anything on handling an attack on sleeping enemies, with regards to how soon the suddenly-awakened creatures can act normally. But the DM really should use some common sense in handling the grogginess or surprise of people just waking up in the middle of an attack. At the very least, the sleepers shouldn't have been able to see anyone in your group yet, same as the sentry. Can't zap someone with a spell when you have no idea where they are, except for "somewhere vaguely in that direction, I think". At best the enemy mage could've tried throwing a fireball somewhere with a blind guess as to how far out he wants it to travel before exploding. [/QUOTE]
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