Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reacting from sleep?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4029529" data-attributes="member: 20805"><p>Klaus, I disagree.. and there are probably a number of threads about this:</p><p></p><p>Option 1:</p><p> - Do not 'start the encounter' until the sentry notices the group... roll for surprise and initiative. No readied actions can occur but the PCs all act in the surprise round.</p><p></p><p>Option 2:</p><p>- start the encounter when the group is aware of the NPCs, allows for readying actions but there is no surprise round. Run the PCs in initiative order until the Sentry notices them, in which case the alerted NPCs join the fight and roll initiative. This gives the PCs most of a round to act before the sleeping characters are alerted.</p><p></p><p></p><p>Other issue, which there are also a number of threads on, sleeping. There are no good rules for waking up from sleep. My HR is that waking up is a Move action, which means ambushing sleeping characters often grants the ambushers almost 2 rounds of actions before the poor targets can effectively react {unless they fight from prone and have all thier gear ready while sleeping}</p><p></p><p></p><p>Last issue.. is the targetting beings outside of the light of a campfire. Thats probably the DM forgetting environmental effects of night <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Done that a couple times myself... otherwise both Archer and Rogue would have complete concealment and could not be targeted.</p><p> Which, of course, would make for dead bad guys pretty quick. Just remember... it also makes for dead PC's when the situation is reversed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4029529, member: 20805"] Klaus, I disagree.. and there are probably a number of threads about this: Option 1: - Do not 'start the encounter' until the sentry notices the group... roll for surprise and initiative. No readied actions can occur but the PCs all act in the surprise round. Option 2: - start the encounter when the group is aware of the NPCs, allows for readying actions but there is no surprise round. Run the PCs in initiative order until the Sentry notices them, in which case the alerted NPCs join the fight and roll initiative. This gives the PCs most of a round to act before the sleeping characters are alerted. Other issue, which there are also a number of threads on, sleeping. There are no good rules for waking up from sleep. My HR is that waking up is a Move action, which means ambushing sleeping characters often grants the ambushers almost 2 rounds of actions before the poor targets can effectively react {unless they fight from prone and have all thier gear ready while sleeping} Last issue.. is the targetting beings outside of the light of a campfire. Thats probably the DM forgetting environmental effects of night :( Done that a couple times myself... otherwise both Archer and Rogue would have complete concealment and could not be targeted. Which, of course, would make for dead bad guys pretty quick. Just remember... it also makes for dead PC's when the situation is reversed :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reacting from sleep?
Top