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<blockquote data-quote="Primitive Screwhead" data-source="post: 4030915" data-attributes="member: 20805"><p>That is the sticky point in the debate.</p><p></p><p>And to make it stickier, I run it either way depending on how its set up.</p><p></p><p>In the case of bashing down the door to ambush the guards on the other side, I start combat prior to the door bashing occurs. This allows one PC to open the door and the others to charge in.</p><p></p><p>In the case in the OP, I would go the other way and start combat when the Guard noticed the Dwarf. Both the Guard and the PC's would act in the surprise round, and the rest of the NPCs would have the chance to wake up and act in the first round of combat.</p><p></p><p>Why the difference? well...</p><p></p><p>Mainly because I don't want ambushing sleeping characters to be extremely effective. THe Ranger/Rogue's readied action could negate the guards ability to warn the others and a couple of coup-de-gras later.. it would be over. This may be a cool way for the PC's to be victorious...but the same rules would apply to them. I don't have to imagine the outcry after a sleep = TPK encounter </p><p> Been there, done that... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>For the door, it makes no sense for a single character to not be able to rush through a door and ambiush the guards. Using the surprise round the character would be better off knocking on the door and attacking whatever guard opened it.</p><p></p><p>But honestly, either method works by RAW. Its a personal preference deal.</p><p></p><p>In answer to your question "If I'm in combat and I run away and go a round without fighting or being attacked, does that negate any readied actions held by the enemy?" </p><p>A round? no. Because the enemy has a reasonable idea of where you are.</p><p>A couple rounds, possibly. </p><p>A minute? definately.</p><p></p><p>If combat 'ended' and they don't have readied actions, you could still walk into a surprise round attack if they are alert and waiting.</p><p></p><p>Basically the 'end of combat' is as up to each DM as the 'start of combat'. The neat thing about the surprise round is that it is mechanically similar to readied actions.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4030915, member: 20805"] That is the sticky point in the debate. And to make it stickier, I run it either way depending on how its set up. In the case of bashing down the door to ambush the guards on the other side, I start combat prior to the door bashing occurs. This allows one PC to open the door and the others to charge in. In the case in the OP, I would go the other way and start combat when the Guard noticed the Dwarf. Both the Guard and the PC's would act in the surprise round, and the rest of the NPCs would have the chance to wake up and act in the first round of combat. Why the difference? well... Mainly because I don't want ambushing sleeping characters to be extremely effective. THe Ranger/Rogue's readied action could negate the guards ability to warn the others and a couple of coup-de-gras later.. it would be over. This may be a cool way for the PC's to be victorious...but the same rules would apply to them. I don't have to imagine the outcry after a sleep = TPK encounter Been there, done that... :( For the door, it makes no sense for a single character to not be able to rush through a door and ambiush the guards. Using the surprise round the character would be better off knocking on the door and attacking whatever guard opened it. But honestly, either method works by RAW. Its a personal preference deal. In answer to your question "If I'm in combat and I run away and go a round without fighting or being attacked, does that negate any readied actions held by the enemy?" A round? no. Because the enemy has a reasonable idea of where you are. A couple rounds, possibly. A minute? definately. If combat 'ended' and they don't have readied actions, you could still walk into a surprise round attack if they are alert and waiting. Basically the 'end of combat' is as up to each DM as the 'start of combat'. The neat thing about the surprise round is that it is mechanically similar to readied actions. [/QUOTE]
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