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READ AND REPLY TO THIS 5E WARLORD THREAD, SOLDIER
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<blockquote data-quote="Manbearcat" data-source="post: 6101683" data-attributes="member: 6696971"><p>Read the Spring Attack maneuver in the playtest. Its basically providing tactical mobility to an ally via extending the tactical benefits of that maneuver to them.</p><p></p><p> </p><p></p><p>Like many of the Warlord abilities it has metagame narrative control and stance implications (in this case Director's stance). Its intentional. Again, a metagame threshold issue for people. This ability is the classic Warlord "force-multiplier" ability to deliver Striker damage by proxy of an allies offense (and buffing that offense).</p><p></p><p></p><p></p><p>Basically the classic shield wall, occupying the enemy with your offense and protecting each others' flanks. The ally basically uses your synergized offense/defense/cover to deflect bows. Tactically its extending the Shield Bash feat to him to use to protect himself.</p><p></p><p></p><p></p><p>Again, intentional. Another metagame threshold issue.</p><p></p><p></p><p></p><p>Emulating the groomed acumen to get people to compromise wrought from considerable experience with parlays, armistices, treaties and negotiations with enemies.</p><p></p><p></p><p></p><p>Its "mommy kissing booboos away." Classic Warlord inspiring word healing; HPs as morale. Its the classic trope of the leader walking amongst hist troops after a battle and boosting morale with a word or a grab of the shoulder, or just making his presence felt, while they lick their wounds. Another metagame threshold.</p><p></p><p></p><p></p><p>Check your latest playtest packet. Sense Motive is in there. Advantage on initiative is helpful, to be sure. Its not nearly as good as having the feat "Improved Initiative" but its a sliding scale of a few + bonus to initiative. Classic Warlord "aura" gives allies a + 2 bonus to initiative and another one gives + 2 to Insight and Perception. That is my way of rendering it in 5e. </p><p></p><p>* One thing of note, I'm not trying to hammer out perfect balance here. Just trying to emulate the tools of the 4e class and render them in the vein of the 5e engine. Wanted to do that and check people's "metagame thresholds" and see how they thought about the ability to create these abilities on a Fighter chassis with a background and specialty.</p><p></p><p></p><p></p><p>This is because I'm an idiot and didn't set up the poll correctly. Go me.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6101683, member: 6696971"] Read the Spring Attack maneuver in the playtest. Its basically providing tactical mobility to an ally via extending the tactical benefits of that maneuver to them. Like many of the Warlord abilities it has metagame narrative control and stance implications (in this case Director's stance). Its intentional. Again, a metagame threshold issue for people. This ability is the classic Warlord "force-multiplier" ability to deliver Striker damage by proxy of an allies offense (and buffing that offense). Basically the classic shield wall, occupying the enemy with your offense and protecting each others' flanks. The ally basically uses your synergized offense/defense/cover to deflect bows. Tactically its extending the Shield Bash feat to him to use to protect himself. Again, intentional. Another metagame threshold issue. Emulating the groomed acumen to get people to compromise wrought from considerable experience with parlays, armistices, treaties and negotiations with enemies. Its "mommy kissing booboos away." Classic Warlord inspiring word healing; HPs as morale. Its the classic trope of the leader walking amongst hist troops after a battle and boosting morale with a word or a grab of the shoulder, or just making his presence felt, while they lick their wounds. Another metagame threshold. Check your latest playtest packet. Sense Motive is in there. Advantage on initiative is helpful, to be sure. Its not nearly as good as having the feat "Improved Initiative" but its a sliding scale of a few + bonus to initiative. Classic Warlord "aura" gives allies a + 2 bonus to initiative and another one gives + 2 to Insight and Perception. That is my way of rendering it in 5e. * One thing of note, I'm not trying to hammer out perfect balance here. Just trying to emulate the tools of the 4e class and render them in the vein of the 5e engine. Wanted to do that and check people's "metagame thresholds" and see how they thought about the ability to create these abilities on a Fighter chassis with a background and specialty. This is because I'm an idiot and didn't set up the poll correctly. Go me. [/QUOTE]
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