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Ready action gamebreaking situations
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<blockquote data-quote="The Crimson Binome" data-source="post: 6749200" data-attributes="member: 6775031"><p>I get what you're saying, but that doesn't mean you can retroactively <em>add</em> the five-foot step to an action that's already been declared, before it's resolved. You <em>could</em> declare you were attacking <em>while</em> making a 5-foot step (though I can't imagine what good that would do you), but you couldn't say that you're attacking and then - halfway through resolving that - change your mind and decide to take a 5-foot step first.</p><p></p><p>This tactic is extremely limited in use, because it's foiled if your target does anything <em>other</em> than the one thing you've declared as your trigger. It's not useful against anything that has a ranged attack, or reach, or any useful action that isn't just a melee attack. It's marginally useful in a duel against an automaton (mindless undead or constructs) that lacks reach, which is a fairly unlikely scenario.</p><p></p><p>I had to use this tactic once, and it was one of the reasons why I lost faith in Pathfinder. There was an adventure path where the only way forward involved placating an invincible foe (instantly hostile, incorporeal, touch attack reduces maximum HP permanently, recovers to full HP after 1d4 rounds) by searching a castle full of traps and monsters and other shenanigans for the one item that could let it rest.</p><p></p><p>If we hadn't worked out something like this in order to keep the monster engaged for hours of in-game time, or if it had been slightly smarter in knowing when to give up the fight (instead of being programmed to attack anyone with a holy symbol), it would have been an unbeatable encounter.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6749200, member: 6775031"] I get what you're saying, but that doesn't mean you can retroactively [I]add[/I] the five-foot step to an action that's already been declared, before it's resolved. You [I]could[/I] declare you were attacking [I]while[/I] making a 5-foot step (though I can't imagine what good that would do you), but you couldn't say that you're attacking and then - halfway through resolving that - change your mind and decide to take a 5-foot step first. This tactic is extremely limited in use, because it's foiled if your target does anything [I]other[/I] than the one thing you've declared as your trigger. It's not useful against anything that has a ranged attack, or reach, or any useful action that isn't just a melee attack. It's marginally useful in a duel against an automaton (mindless undead or constructs) that lacks reach, which is a fairly unlikely scenario. I had to use this tactic once, and it was one of the reasons why I lost faith in Pathfinder. There was an adventure path where the only way forward involved placating an invincible foe (instantly hostile, incorporeal, touch attack reduces maximum HP permanently, recovers to full HP after 1d4 rounds) by searching a castle full of traps and monsters and other shenanigans for the one item that could let it rest. If we hadn't worked out something like this in order to keep the monster engaged for hours of in-game time, or if it had been slightly smarter in knowing when to give up the fight (instead of being programmed to attack anyone with a holy symbol), it would have been an unbeatable encounter. [/QUOTE]
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