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Ready action gamebreaking situations
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<blockquote data-quote="The Crimson Binome" data-source="post: 6750011" data-attributes="member: 6775031"><p>This is the point upon which you are mistaken, which renders everything else you would say moot.</p><p></p><p>If possible, the triggering action continues after the readied action. There's nothing in there about choosing a new action if the triggering action is <em>not</em> possible, or changing your mind about what you're going to do based on the outcome of a readied action. Much as a readied action is foiled if the trigger does not occur, the triggered action is simply foiled if it becomes no longer possible based on the outcome of a readied action. This is a core aspect of the combat engine, underlying such interactions as "closing a door to block line of sight" and "diving behind cover to avoid being shot".</p><p></p><p>Otherwise, there would be no point in readying an action to interrupt a spell being cast, since the spellcaster would always have the choice of doing something else once damage had made spellcasting impossible.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6750011, member: 6775031"] This is the point upon which you are mistaken, which renders everything else you would say moot. If possible, the triggering action continues after the readied action. There's nothing in there about choosing a new action if the triggering action is [I]not[/I] possible, or changing your mind about what you're going to do based on the outcome of a readied action. Much as a readied action is foiled if the trigger does not occur, the triggered action is simply foiled if it becomes no longer possible based on the outcome of a readied action. This is a core aspect of the combat engine, underlying such interactions as "closing a door to block line of sight" and "diving behind cover to avoid being shot". Otherwise, there would be no point in readying an action to interrupt a spell being cast, since the spellcaster would always have the choice of doing something else once damage had made spellcasting impossible. [/QUOTE]
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