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"Real time" or "time lapse" campaigns?
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<blockquote data-quote="nopantsyet" data-source="post: 1798992" data-attributes="member: 3109"><p>wilder_jw: I think the idea is a great one. I would love to have a campaign that could last on the order of decades. I think the biggest obstacle is the practicality of it. Would I be able to commit to a session a year for ten, much less fifty years? There's no way of knowing thanks to the curveballs life tends to throw with a certain unpredictable inevitability. I think it would be significantly more difficult than an ongoing game that has epic plot arcs spanning years because the latter type of campaign can gradually evolve to changing circumstances. The abrupt changes that could take place in this format might be more difficult to deal with; I think the narrative would have to be very agile in order to account for that.</p><p></p><p>I think this idea would greatly benefit from more continuity than just yearly sessions. I would consider revealing world events in a monthly installment during the intervening year. These events should recall events of past sessions and propel the larger narrative forward. </p><p></p><p>This could be in a newsletter form, but more ideally it would be interactive, with players providing ongoing accounts of their PCs adventures. Not like PbP; the GM might take a hand in adjudication of side adventures or not, but never at the level of granularity the game utilizes. In this format, it would become something truly ongoing, even though the episodes are few and far between. Decades-long collaborative fiction in which roleplaying is just one recurring medium. </p><p></p><p>I would love to find a group of people who would do that.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1798992, member: 3109"] wilder_jw: I think the idea is a great one. I would love to have a campaign that could last on the order of decades. I think the biggest obstacle is the practicality of it. Would I be able to commit to a session a year for ten, much less fifty years? There's no way of knowing thanks to the curveballs life tends to throw with a certain unpredictable inevitability. I think it would be significantly more difficult than an ongoing game that has epic plot arcs spanning years because the latter type of campaign can gradually evolve to changing circumstances. The abrupt changes that could take place in this format might be more difficult to deal with; I think the narrative would have to be very agile in order to account for that. I think this idea would greatly benefit from more continuity than just yearly sessions. I would consider revealing world events in a monthly installment during the intervening year. These events should recall events of past sessions and propel the larger narrative forward. This could be in a newsletter form, but more ideally it would be interactive, with players providing ongoing accounts of their PCs adventures. Not like PbP; the GM might take a hand in adjudication of side adventures or not, but never at the level of granularity the game utilizes. In this format, it would become something truly ongoing, even though the episodes are few and far between. Decades-long collaborative fiction in which roleplaying is just one recurring medium. I would love to find a group of people who would do that. [/QUOTE]
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