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"Real time" or "time lapse" campaigns?
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<blockquote data-quote="Prism" data-source="post: 1799020" data-attributes="member: 9501"><p>One of our groups primary campaigns started out at 1st level just over 15 years ago. We never knew in advance how long it would last however. The main thing that has kept it going was that we would play for a few years, then leave it for a while (when we went to uni for example) and then come back to it later. Each section had its own story arc but there are story lines that run through the whole campaign too. Its very player driven and we basically come back to it when we feel there is more we can achieve.</p><p></p><p>The progression was much slower than the current d20 model. Our characters are currently about 15th level, but in AD&D terms this was pretty high</p><p></p><p>Basically, don't plan in advance for this type of campaign I'd say. The players may feel that the DM would bend the rules to keep the thing alive and this could take away the risk. A campaign should last however long it lasts</p><p></p><p>Rather than slowing advancement you could play it less often like you said, or take long breaks to build up some feeling of longevity - out campaign feels epic even though its probably only about 3 years of game time</p><p></p><p>Build in some good long term plots and hooks at about the 6th to 10th levels that your players will want to revisit much later. For example, in one of our current games my character had a brief encounter with a 13+CR giant at about 6th level. At about 12th I fully intend on going back. In fact a lot of the best adventures at higher levels are fully player driven IMO</p></blockquote><p></p>
[QUOTE="Prism, post: 1799020, member: 9501"] One of our groups primary campaigns started out at 1st level just over 15 years ago. We never knew in advance how long it would last however. The main thing that has kept it going was that we would play for a few years, then leave it for a while (when we went to uni for example) and then come back to it later. Each section had its own story arc but there are story lines that run through the whole campaign too. Its very player driven and we basically come back to it when we feel there is more we can achieve. The progression was much slower than the current d20 model. Our characters are currently about 15th level, but in AD&D terms this was pretty high Basically, don't plan in advance for this type of campaign I'd say. The players may feel that the DM would bend the rules to keep the thing alive and this could take away the risk. A campaign should last however long it lasts Rather than slowing advancement you could play it less often like you said, or take long breaks to build up some feeling of longevity - out campaign feels epic even though its probably only about 3 years of game time Build in some good long term plots and hooks at about the 6th to 10th levels that your players will want to revisit much later. For example, in one of our current games my character had a brief encounter with a 13+CR giant at about 6th level. At about 12th I fully intend on going back. In fact a lot of the best adventures at higher levels are fully player driven IMO [/QUOTE]
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