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General Tabletop Discussion
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"Real time" or "time lapse" campaigns?
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<blockquote data-quote="Rel" data-source="post: 1799076" data-attributes="member: 99"><p>I sympathize with your problem but I can't buy into your solution.</p><p></p><p>I too feel that the rate of advancement in the RAW for D&D is too fast. Thankfully this was easy for me to correct for given the XP system that we use, but even the slower rate that I settled on seems a bit fast.</p><p></p><p>I have added in some substantial bits of downtime here and there such that my last campaign ended with the PC's at around 12th -13th level after about a year and a half of game time (looking at it written there in print, it doesn't seem like I slowed things down quite enough for comfort). Part of that rate was my fault in that events unfolded rapidly toward the end of the campaign.</p><p></p><p>As for the idea of an annual game in order to stretch out the game world time frame more, it sounds a bit impractical as others have already pointed out. Moreover it is hard for me to envision being really excited about a game that takes place so infrequently and therefore is so hard on continuity.</p><p></p><p>When I'm playing or running a really good game, it feels almost like a drug. I can't wait for the next session! I think about it between sessions (particularly when I'm the GM) and write things down about it and send out e-mails about it and read over my character looking for cool new things I can do with his abilities. I seriously doubt that I could maintain that level of excitement for a year. Plus, if I miss a session for some reason, then I'm waiting TWO YEARS before I get to play again!</p><p></p><p>Everything I've read from what you've posted, wilder_jw, has led me to believe that you're a good GM, maybe a great GM. But I still think I'd have a tough time staying excited about a game that I only got to play once a year.</p></blockquote><p></p>
[QUOTE="Rel, post: 1799076, member: 99"] I sympathize with your problem but I can't buy into your solution. I too feel that the rate of advancement in the RAW for D&D is too fast. Thankfully this was easy for me to correct for given the XP system that we use, but even the slower rate that I settled on seems a bit fast. I have added in some substantial bits of downtime here and there such that my last campaign ended with the PC's at around 12th -13th level after about a year and a half of game time (looking at it written there in print, it doesn't seem like I slowed things down quite enough for comfort). Part of that rate was my fault in that events unfolded rapidly toward the end of the campaign. As for the idea of an annual game in order to stretch out the game world time frame more, it sounds a bit impractical as others have already pointed out. Moreover it is hard for me to envision being really excited about a game that takes place so infrequently and therefore is so hard on continuity. When I'm playing or running a really good game, it feels almost like a drug. I can't wait for the next session! I think about it between sessions (particularly when I'm the GM) and write things down about it and send out e-mails about it and read over my character looking for cool new things I can do with his abilities. I seriously doubt that I could maintain that level of excitement for a year. Plus, if I miss a session for some reason, then I'm waiting TWO YEARS before I get to play again! Everything I've read from what you've posted, wilder_jw, has led me to believe that you're a good GM, maybe a great GM. But I still think I'd have a tough time staying excited about a game that I only got to play once a year. [/QUOTE]
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