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General Tabletop Discussion
*TTRPGs General
"Real time" or "time lapse" campaigns?
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<blockquote data-quote="Wombat" data-source="post: 1799114" data-attributes="member: 8447"><p>My first thought was "I already do something like this", in that every character, before advancing in thier current character class, takes a month of "down time" to train up; if they want to switch classes, this takes even longer. Equally, many of the characters have families, thus spend time with them when they are not saving the world...</p><p></p><p>The other thought I had was, of course, "Oh cool! <em>Ars Magica</em>!" I had one campaign of that that ran for about 4 real-time years, but something like 45 game-time years. We had two long "down times" (one lasted 6 years, the other a decade), but the general tone of the game is to take matters at a slower pace, due to necessity.</p><p></p><p>Comitting to one game for 10 real years might be difficult, but for 10 game years, I have no problems! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1799114, member: 8447"] My first thought was "I already do something like this", in that every character, before advancing in thier current character class, takes a month of "down time" to train up; if they want to switch classes, this takes even longer. Equally, many of the characters have families, thus spend time with them when they are not saving the world... The other thought I had was, of course, "Oh cool! [I]Ars Magica[/I]!" I had one campaign of that that ran for about 4 real-time years, but something like 45 game-time years. We had two long "down times" (one lasted 6 years, the other a decade), but the general tone of the game is to take matters at a slower pace, due to necessity. Comitting to one game for 10 real years might be difficult, but for 10 game years, I have no problems! ;) [/QUOTE]
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