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Real World Adventuring: Ancient and Medieval Cities of the Western World
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<blockquote data-quote="Jack7" data-source="post: 4029027" data-attributes="member: 54707"><p>I’m not sure I could provide detailed information, because that would take a long time to write, I’m not sure there would be any profit in it to me, and so forth, but I did want to give some people ideas about incorporating real world things into their campaigns because it has been my personal experience that in the real world so many odd, bizarre, and amazing things happen (though often aren’t well know generally speaking) that most things that are entirely imaginary pale by comparison.</p><p></p><p></p><p>However I have been thinking a lot lately about my own real world explorations and how they influence the way I DM and game, and how things I have learned in the real world could be of benefit in the game, and even vice-versa.</p><p></p><p>For instance I have a number of different equipment packs I have developed over the years. Real World packs and parks. One for case-work (investigative), one is for emergency medicine and contains my field surgical kit, one for vadding, one for archaeological expeditions, one I carry everyday, and so forth.</p><p></p><p>I actually got this idea back when I was a kid playing the game, hey, if I can have equipment packs in game that serve my purposes or that contain whatever tool or device I will need when necessary, why not in real life? (I also learned some of my early mapping skills and land navigation skills from playing D&D.) Later on as I began doing things in real life, professionally, I expanded this idea and began developing more complicated packs so that no matter where I went and what I was doing I had the proper equipment. My friends took to calling me Batman as a nickname, partially because of my criminal work, but also partly I think because I always had equipment packs with me, even when just putting around town.</p><p></p><p>Anyways that is one of the things the game taught me that I later employed in real life. As I had other experiences of my own, both professionally and personally, say with gathering Intel or vadding or working with codes or with forensics or civil defense I began incorporating those things into the game so that I developed, both for myself and my players, a Feedback Loop of ideas and skills and capabilities. Fro instance the game taught me something of being prepared, about creating packs for the real world, about logistics and supply, that kind of thing. So I put that to use. However doing that kind of thing in real life also gave me ideas for equipment bags, for tactical team combat formations, for codes and ciphers, inventions and other things I use in-game. So game needs give me ideas for the real world, and vice-versa.</p><p></p><p>I don’t think the game, or to be honest most RPGs, are exploited properly in that fashion, to some of their true benefits, but I think more people could if they wished to do so and ideas were given on how to do this. I’m still not sure of exactly how to go about this, but I’m kinda experimenting around a bit. But that's the real motivation of these articles.</p><p></p><p>Anyways it is something I’ve been thinking about for awhile.</p><p></p><p>But I am appreciative of your post and maybe as I get going, time allowing, we could help each other in some way.</p><p></p><p>Gotta go.</p><p>I got a long distance call coming in.</p><p></p><p>See ya.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4029027, member: 54707"] I’m not sure I could provide detailed information, because that would take a long time to write, I’m not sure there would be any profit in it to me, and so forth, but I did want to give some people ideas about incorporating real world things into their campaigns because it has been my personal experience that in the real world so many odd, bizarre, and amazing things happen (though often aren’t well know generally speaking) that most things that are entirely imaginary pale by comparison. However I have been thinking a lot lately about my own real world explorations and how they influence the way I DM and game, and how things I have learned in the real world could be of benefit in the game, and even vice-versa. For instance I have a number of different equipment packs I have developed over the years. Real World packs and parks. One for case-work (investigative), one is for emergency medicine and contains my field surgical kit, one for vadding, one for archaeological expeditions, one I carry everyday, and so forth. I actually got this idea back when I was a kid playing the game, hey, if I can have equipment packs in game that serve my purposes or that contain whatever tool or device I will need when necessary, why not in real life? (I also learned some of my early mapping skills and land navigation skills from playing D&D.) Later on as I began doing things in real life, professionally, I expanded this idea and began developing more complicated packs so that no matter where I went and what I was doing I had the proper equipment. My friends took to calling me Batman as a nickname, partially because of my criminal work, but also partly I think because I always had equipment packs with me, even when just putting around town. Anyways that is one of the things the game taught me that I later employed in real life. As I had other experiences of my own, both professionally and personally, say with gathering Intel or vadding or working with codes or with forensics or civil defense I began incorporating those things into the game so that I developed, both for myself and my players, a Feedback Loop of ideas and skills and capabilities. Fro instance the game taught me something of being prepared, about creating packs for the real world, about logistics and supply, that kind of thing. So I put that to use. However doing that kind of thing in real life also gave me ideas for equipment bags, for tactical team combat formations, for codes and ciphers, inventions and other things I use in-game. So game needs give me ideas for the real world, and vice-versa. I don’t think the game, or to be honest most RPGs, are exploited properly in that fashion, to some of their true benefits, but I think more people could if they wished to do so and ideas were given on how to do this. I’m still not sure of exactly how to go about this, but I’m kinda experimenting around a bit. But that's the real motivation of these articles. Anyways it is something I’ve been thinking about for awhile. But I am appreciative of your post and maybe as I get going, time allowing, we could help each other in some way. Gotta go. I got a long distance call coming in. See ya. [/QUOTE]
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