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Real World Adventuring: Ancient and Medieval Cities of the Western World
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<blockquote data-quote="Loonook" data-source="post: 4029081" data-attributes="member: 1861"><p>I wouldn't so much call it a Batman mentality as I would a <a href="http://en.wikipedia.org/wiki/Bean_%28Enderverse%29" target="_blank">Bean</a> mentality. However, being a student of history as well as a historian, and the emails I have received from the articles, I think there is a small niche market for products which explore cities in the terminology of adventurers. Also, kit-based assistance is pretty big in d20 Modern; the Kits you can produce (and later Masterwork kits) actually give some pretty decent benefits for nonmagical (much less magical) use. </p><p></p><p>I would especially be interested in your interpretations of the effects of mythology vis a vis a modern fantasy setting. As I seem to be one of the few (and proud) people who try to utilize folklore and tales in both my Fantasy and Modern Fantasy games, it is always a nice thing to see someone who does said same. I will be presenting an entire article in the future focused on fictional texts with strong relations to certain mystic themes in a Modern World (extrapolating on ancient Indian manuals of conduct which included mystic practice and the 'witch hunter' tomes of the Late Middle Ages), so any cooperation will be given freely.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4029081, member: 1861"] I wouldn't so much call it a Batman mentality as I would a [URL=http://en.wikipedia.org/wiki/Bean_%28Enderverse%29]Bean[/URL] mentality. However, being a student of history as well as a historian, and the emails I have received from the articles, I think there is a small niche market for products which explore cities in the terminology of adventurers. Also, kit-based assistance is pretty big in d20 Modern; the Kits you can produce (and later Masterwork kits) actually give some pretty decent benefits for nonmagical (much less magical) use. I would especially be interested in your interpretations of the effects of mythology vis a vis a modern fantasy setting. As I seem to be one of the few (and proud) people who try to utilize folklore and tales in both my Fantasy and Modern Fantasy games, it is always a nice thing to see someone who does said same. I will be presenting an entire article in the future focused on fictional texts with strong relations to certain mystic themes in a Modern World (extrapolating on ancient Indian manuals of conduct which included mystic practice and the 'witch hunter' tomes of the Late Middle Ages), so any cooperation will be given freely. Slainte, -Loonook. [/QUOTE]
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