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Real world analogs of Greyhawk races?
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<blockquote data-quote="haakon1" data-source="post: 3064480" data-attributes="member: 25619"><p>The Greyhawk races are complex, so I use a mix of cultural influences.</p><p></p><p>My Suel and Oeridians are similar to Merric's, but with some differences . . . </p><p></p><p>Suloise = Germanic. This includes English in Keoland and Scandinavian in Frost/Snow/Ice Barbarians. The Scarlet Brotherhood I think of more like Neo-Nazis than the real thing. I don't think of as being as organized as the WWII Nazis, but definitely as evil.</p><p></p><p>Oeridian = Non-Germanic Western Europeans (Romance language cultures and Celts). I model the Great Kingdom not on the REAL Roman Empire, but the Holy Roman Empire. Yes, I know it was mostly German (plus northern Italy), but the feudally confused nature of lots of independent territories "reporting" only theoretically to a ruler who doesn't really matter works for me. And I use the Thirty Years War as a template for the GK's self destruction, based on seeing drawings from then of demons stalking the land. This means Greyhawk, Dyvers, and the Wild Coast might have an Italian city state flair. My Furyondy-Veluna is medieval, disorganized France. Velondi is a Celtic language -- by analogy, it's Breton.</p><p></p><p>Flannae = American Indian crossed with some elements of Sumerian and Swiss cultures (crossbows, cheese, and cantons in Perrenland). Oh, and note that in Tenh, I have what amounts to Mormons, religious refuges from the GK.</p><p></p><p>Baklunish = "Eastern". Strong elements of Greek culture in the coast, Mongols in the north, some Turkish, and I play down the Arab aspect.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3064480, member: 25619"] The Greyhawk races are complex, so I use a mix of cultural influences. My Suel and Oeridians are similar to Merric's, but with some differences . . . Suloise = Germanic. This includes English in Keoland and Scandinavian in Frost/Snow/Ice Barbarians. The Scarlet Brotherhood I think of more like Neo-Nazis than the real thing. I don't think of as being as organized as the WWII Nazis, but definitely as evil. Oeridian = Non-Germanic Western Europeans (Romance language cultures and Celts). I model the Great Kingdom not on the REAL Roman Empire, but the Holy Roman Empire. Yes, I know it was mostly German (plus northern Italy), but the feudally confused nature of lots of independent territories "reporting" only theoretically to a ruler who doesn't really matter works for me. And I use the Thirty Years War as a template for the GK's self destruction, based on seeing drawings from then of demons stalking the land. This means Greyhawk, Dyvers, and the Wild Coast might have an Italian city state flair. My Furyondy-Veluna is medieval, disorganized France. Velondi is a Celtic language -- by analogy, it's Breton. Flannae = American Indian crossed with some elements of Sumerian and Swiss cultures (crossbows, cheese, and cantons in Perrenland). Oh, and note that in Tenh, I have what amounts to Mormons, religious refuges from the GK. Baklunish = "Eastern". Strong elements of Greek culture in the coast, Mongols in the north, some Turkish, and I play down the Arab aspect. [/QUOTE]
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