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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Neonchameleon" data-source="post: 5877078" data-attributes="member: 87792"><p>Those three are simply a fudge - learning by doing makes sense, being harder to land an effective hit on with armour makes a surprising amount of sense, and levels are just a way of keeping score. Sure you can have something finer grained than levels or AC but you need to have a value to really keep score.</p><p></p><p></p><p></p><p>This actually makes a surprising amount of sense if you say that one turn is one <a href="http://en.wikipedia.org/wiki/OODA_loop" target="_blank">OODA (Observe, Orient, Decide, Act) cycle</a>. The time it takes someone to see what's going on, work out what they are doing, do it, and start to observe again. This is the (or at least one) way real skirmishes last. (Of course not everyone's OODA cycle is the same length and one purpose of military training is to lower the loop time). What to me makes no sense at all is the AD&D 1 minute combat round.</p><p></p><p></p><p></p><p>They insisted on the fundamental orthodox interpretation of healing. Where they screwed up was with the Extended Rest. One of the few houserules I make for 4e is that an Extended Rest is actually extended. It's at least a lazy weekend. In LoTR terms Extended rests in the first few books happened at Tom Bombadil's, Rivendell, and Lorien. And if the Company of the Ring were hurt by wargs or in Moria? Tough. They remained down healing surges. Still hurt. Just ready for the next fight.</p><p></p><p></p><p></p><p>And here I agree 4e screwed up. They did one thing right - putting fighters and wizards onto the same recharge cycle. But they picked the wrong one. They set the HP recharge cycle to match the old spell recharge cycle when it should have been the other way round. Taking out the fifteen minute adventuring day by making recovery take considerably more than eight hours. I fully agree that standardising on the one night recovery was a poor decision.</p><p></p><p>With my house rule of you only recover surges at a genuinely extended rest do you have any problems with 4e healing working? And yes, I'm aware that this is the Oberoni Fallacy in action - I'm fixing a silly part of the game with a houserule.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5877078, member: 87792"] Those three are simply a fudge - learning by doing makes sense, being harder to land an effective hit on with armour makes a surprising amount of sense, and levels are just a way of keeping score. Sure you can have something finer grained than levels or AC but you need to have a value to really keep score. This actually makes a surprising amount of sense if you say that one turn is one [url=http://en.wikipedia.org/wiki/OODA_loop]OODA (Observe, Orient, Decide, Act) cycle[/url]. The time it takes someone to see what's going on, work out what they are doing, do it, and start to observe again. This is the (or at least one) way real skirmishes last. (Of course not everyone's OODA cycle is the same length and one purpose of military training is to lower the loop time). What to me makes no sense at all is the AD&D 1 minute combat round. They insisted on the fundamental orthodox interpretation of healing. Where they screwed up was with the Extended Rest. One of the few houserules I make for 4e is that an Extended Rest is actually extended. It's at least a lazy weekend. In LoTR terms Extended rests in the first few books happened at Tom Bombadil's, Rivendell, and Lorien. And if the Company of the Ring were hurt by wargs or in Moria? Tough. They remained down healing surges. Still hurt. Just ready for the next fight. And here I agree 4e screwed up. They did one thing right - putting fighters and wizards onto the same recharge cycle. But they picked the wrong one. They set the HP recharge cycle to match the old spell recharge cycle when it should have been the other way round. Taking out the fifteen minute adventuring day by making recovery take considerably more than eight hours. I fully agree that standardising on the one night recovery was a poor decision. With my house rule of you only recover surges at a genuinely extended rest do you have any problems with 4e healing working? And yes, I'm aware that this is the Oberoni Fallacy in action - I'm fixing a silly part of the game with a houserule. [/QUOTE]
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