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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="CM" data-source="post: 5877444" data-attributes="member: 18340"><p>We have already established that the term "healing" in D&D means restoring HP. The warlord does not shout wounds closed, he restores HP. If anything, 4e's biggest failure is terminology. Healing Surge, Healer, Leader, Controller, Defender, Striker. These all became loaded terms that rub some people the wrong way. "Healing" is brief and gets the point across. "Restoring," "Invigorating," "Recuperating" don't have the same connotations, but they would only serve to confuse.</p><p></p><p>Warlord cast as a combat medic would have a very different feel than the 4e warlord. The 4e warlord is frontline melee combatant (in most builds) who leads by example, inspiring, rallying, and sacrificing for the troops. Many of the warlord's healing abilities are interrupts in which the warlord retaliates against a foe which has damaged a companion or throws himself in the path of the attack. Limiting the warlord to proactive "buffing" type heals via temporary HP would hamstring its ability to function as a primary healing (sorry, "HP-restoring") class. It would have a hard time dealing with surprise situations and unexpected critical hits. Limiting the warlord healing to minor wound binding and healing poultices to me is no better. I find that spending an indeterminate fraction of 6 seconds to apply a healing poultice in combat just as ludicrous as shouting wounds closed. </p><p></p><p>So once again, I'll ask my original question again--Why can't the warlord peacefully coexist in its current form as a primary "HP-restoring" class. DMs who dislike it are completely free to disallow it. Many DMs dislike psionics as genre-breaking and disallow those classes, but they don't feel the need to vociferously reiterate their dislike at every opportunity.</p></blockquote><p></p>
[QUOTE="CM, post: 5877444, member: 18340"] We have already established that the term "healing" in D&D means restoring HP. The warlord does not shout wounds closed, he restores HP. If anything, 4e's biggest failure is terminology. Healing Surge, Healer, Leader, Controller, Defender, Striker. These all became loaded terms that rub some people the wrong way. "Healing" is brief and gets the point across. "Restoring," "Invigorating," "Recuperating" don't have the same connotations, but they would only serve to confuse. Warlord cast as a combat medic would have a very different feel than the 4e warlord. The 4e warlord is frontline melee combatant (in most builds) who leads by example, inspiring, rallying, and sacrificing for the troops. Many of the warlord's healing abilities are interrupts in which the warlord retaliates against a foe which has damaged a companion or throws himself in the path of the attack. Limiting the warlord to proactive "buffing" type heals via temporary HP would hamstring its ability to function as a primary healing (sorry, "HP-restoring") class. It would have a hard time dealing with surprise situations and unexpected critical hits. Limiting the warlord healing to minor wound binding and healing poultices to me is no better. I find that spending an indeterminate fraction of 6 seconds to apply a healing poultice in combat just as ludicrous as shouting wounds closed. So once again, I'll ask my original question again--Why can't the warlord peacefully coexist in its current form as a primary "HP-restoring" class. DMs who dislike it are completely free to disallow it. Many DMs dislike psionics as genre-breaking and disallow those classes, but they don't feel the need to vociferously reiterate their dislike at every opportunity. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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