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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Bedrockgames" data-source="post: 5878108" data-attributes="member: 85555"><p>It is relevant because it shows that even these genres pay some lip service to believability. Someone was arguing otherwise.</p><p></p><p></p><p></p><p></p><p>you cant have it both ways though. You cant respond to a criticism of HS saying that the movies D&D is modeled after ignore physical damage as well, then turn around when peope show that these movies do not ignore said damage and argue that D&D is meant to be more superficial anyways so it doesn't matter. Why bring up the movies in the first place if they have no bearing on your position?</p><p></p><p>Now you are right that D&D doesn't model the effect of wounds well (aside from just having lower HP) but it does share the consistency of physicial damage you see in a lot of these movies. Somone doesn't get cut across the chest and then have no cut inthe next scene (and if that does happen people point and laugh because it is a consistency error---usually a bad edit). If someone cuts me with a sword I take ten points of damage, i find it hard to believe that that damage can be healed becauee I dug deep or my warlord shouted in my ear. If it was temporary HP at least the digging deep might make sense ( because digging deep doesn't restore you it just allows you to temporarily ignore the effects of being hurt).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5878108, member: 85555"] It is relevant because it shows that even these genres pay some lip service to believability. Someone was arguing otherwise. you cant have it both ways though. You cant respond to a criticism of HS saying that the movies D&D is modeled after ignore physical damage as well, then turn around when peope show that these movies do not ignore said damage and argue that D&D is meant to be more superficial anyways so it doesn't matter. Why bring up the movies in the first place if they have no bearing on your position? Now you are right that D&D doesn't model the effect of wounds well (aside from just having lower HP) but it does share the consistency of physicial damage you see in a lot of these movies. Somone doesn't get cut across the chest and then have no cut inthe next scene (and if that does happen people point and laugh because it is a consistency error---usually a bad edit). If someone cuts me with a sword I take ten points of damage, i find it hard to believe that that damage can be healed becauee I dug deep or my warlord shouted in my ear. If it was temporary HP at least the digging deep might make sense ( because digging deep doesn't restore you it just allows you to temporarily ignore the effects of being hurt). [/QUOTE]
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