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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="dkyle" data-source="post: 5878163" data-attributes="member: 70707"><p>And DnD pays similar "lip service" by not having concrete serious injuries as a result of HP loss in the first place.</p><p></p><p></p><p></p><p>The argument is that those movies portray characters overcoming being beat down and, and even out of the fight, by sheer force of will. Not that those movies show people shaking of broken limbs, sucking chest wounds, or other injuries that cannot simply be shaken off. Those injuries are besides the point, because they are not inflicted according to the rules (except possibly as flavor when a creature actually dies).</p><p></p><p>I think the poster you responded to was a little unclear; obviously, action movies don't show wounds literally going away from inspiration. But they do often show the <em>effects</em> of those wounds going away. And that's ultimately what matters; how a wound <em>affects</em> a character, not whether they have superficial scrapes and bruises appearing on their body. A Cleric removes the wounds, a Warlord just makes you not care you have them. And that's assuming there are any wounds actually being inflicted by HP loss to begin with.</p><p></p><p></p><p></p><p>The only reason it's hard to believe is because you decided to interpret those ten points of damage as a wound from a sword slice, and the warlord's inspiration as actually removing that wound. The rules make no such statement. 10 points of HP loss do not necessarily mean any physical damage (and never have in any edition), and 10 points of HP gain do not necessarily mean any repair of physical damage (this is a consistency with HP loss that is largely new to 4E). If you choose to interpret the rules in a way that produces a nonsensical story, that's hardly the rules' fault.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5878163, member: 70707"] And DnD pays similar "lip service" by not having concrete serious injuries as a result of HP loss in the first place. The argument is that those movies portray characters overcoming being beat down and, and even out of the fight, by sheer force of will. Not that those movies show people shaking of broken limbs, sucking chest wounds, or other injuries that cannot simply be shaken off. Those injuries are besides the point, because they are not inflicted according to the rules (except possibly as flavor when a creature actually dies). I think the poster you responded to was a little unclear; obviously, action movies don't show wounds literally going away from inspiration. But they do often show the [i]effects[/i] of those wounds going away. And that's ultimately what matters; how a wound [i]affects[/i] a character, not whether they have superficial scrapes and bruises appearing on their body. A Cleric removes the wounds, a Warlord just makes you not care you have them. And that's assuming there are any wounds actually being inflicted by HP loss to begin with. The only reason it's hard to believe is because you decided to interpret those ten points of damage as a wound from a sword slice, and the warlord's inspiration as actually removing that wound. The rules make no such statement. 10 points of HP loss do not necessarily mean any physical damage (and never have in any edition), and 10 points of HP gain do not necessarily mean any repair of physical damage (this is a consistency with HP loss that is largely new to 4E). If you choose to interpret the rules in a way that produces a nonsensical story, that's hardly the rules' fault. [/QUOTE]
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