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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="dkyle" data-source="post: 5878236" data-attributes="member: 70707"><p>Indeed. And I'm not. HP loss <em>can</em> represent physical wounds, in addition to other intangibles. But the physical component is clearly not broken bones, or serious bleeding-out injuries. When there <em>is</em> damage, it's clearly not something that is serious enough to hinder the character. And the point with the action movies was that such injuries are shaken off all the time in them.</p><p></p><p></p><p></p><p>Except that traditional healing rules only reflected the "real damage" part of HP, and ignored the "other things". For some reason, when it came time to do healing, HP weren't treated as the abstract things they clearly are when damage is being dealt.</p><p></p><p></p><p></p><p>I understand that lots of people like to interpret it that way. But it's effectively a popular houserule, since it goes directly against how the game has described HP, from the start. Should there be an option for strict HP-as-wounds? Sure. Personally, I'd want a bona-fide wounds system for that, since I find strict HP-as-wounds completely nonsensical, but I know not everyone else does.</p><p></p><p>But the <em>baseline</em> should be core DnD, not houserules. And that means abstract HP. And once you have abstract HP, non-magical healing is completely logical.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5878236, member: 70707"] Indeed. And I'm not. HP loss [i]can[/i] represent physical wounds, in addition to other intangibles. But the physical component is clearly not broken bones, or serious bleeding-out injuries. When there [i]is[/i] damage, it's clearly not something that is serious enough to hinder the character. And the point with the action movies was that such injuries are shaken off all the time in them. Except that traditional healing rules only reflected the "real damage" part of HP, and ignored the "other things". For some reason, when it came time to do healing, HP weren't treated as the abstract things they clearly are when damage is being dealt. I understand that lots of people like to interpret it that way. But it's effectively a popular houserule, since it goes directly against how the game has described HP, from the start. Should there be an option for strict HP-as-wounds? Sure. Personally, I'd want a bona-fide wounds system for that, since I find strict HP-as-wounds completely nonsensical, but I know not everyone else does. But the [i]baseline[/i] should be core DnD, not houserules. And that means abstract HP. And once you have abstract HP, non-magical healing is completely logical. [/QUOTE]
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