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Community
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*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Hussar" data-source="post: 5878663" data-attributes="member: 22779"><p>And that's totally fair.</p><p></p><p>No one is saying that 5e should port in 4e's healing system 100% without any changes. Well, if anyone's saying that, I dunno. I know I'm not saying that.</p><p></p><p>But, can we change the 4e healing system to achieve what you want? I think yes, you can. If it's martial healing that tips your boat, well, eject the warlord. It's not like that matters. Or does having the warlord as a character option mean that the game is now broken and totally not to your taste?</p><p></p><p>If you want slower healing rates, that's also a very easy fix. You regain healing surges more slowly. There, done. Maybe go with Bill91's idea of SWSE's second wind mechanics to further reduce things. Whatever, it's fairly simple changes to achieve what you want.</p><p></p><p>Now, let's see you change the 3e HP recovery system to meet my needs. I can change my system to match yours pretty easily. But, if you want to keep your definition of HP, how can that system achieve what I want - faster recovery, martial healing, and the design space to use non-tangible effects as damage (Ie, scaring you deals damage)?</p><p></p><p>Because, that's what it comes down to. We want to design a system that is flexible enough to encompass <u>both</u> approaches. I think that the 4e system, because it's so abstract, is far easier to adapt. But, again, as I asked several pages ago, sell me on the earlier interpretation. How can I adapt that system to what I want? </p><p></p><p>If you can't, then that is a bad system. It only supports your playstyle and not mine. The 4e system can support both pretty easily and that's been shown multiple times in this thread. How do we both get what we want?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5878663, member: 22779"] And that's totally fair. No one is saying that 5e should port in 4e's healing system 100% without any changes. Well, if anyone's saying that, I dunno. I know I'm not saying that. But, can we change the 4e healing system to achieve what you want? I think yes, you can. If it's martial healing that tips your boat, well, eject the warlord. It's not like that matters. Or does having the warlord as a character option mean that the game is now broken and totally not to your taste? If you want slower healing rates, that's also a very easy fix. You regain healing surges more slowly. There, done. Maybe go with Bill91's idea of SWSE's second wind mechanics to further reduce things. Whatever, it's fairly simple changes to achieve what you want. Now, let's see you change the 3e HP recovery system to meet my needs. I can change my system to match yours pretty easily. But, if you want to keep your definition of HP, how can that system achieve what I want - faster recovery, martial healing, and the design space to use non-tangible effects as damage (Ie, scaring you deals damage)? Because, that's what it comes down to. We want to design a system that is flexible enough to encompass [u]both[/u] approaches. I think that the 4e system, because it's so abstract, is far easier to adapt. But, again, as I asked several pages ago, sell me on the earlier interpretation. How can I adapt that system to what I want? If you can't, then that is a bad system. It only supports your playstyle and not mine. The 4e system can support both pretty easily and that's been shown multiple times in this thread. How do we both get what we want? [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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