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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="BryonD" data-source="post: 5881006" data-attributes="member: 957"><p>I strongly disagree with this statement.</p><p>And I think it comes down to what are you trying to design for.</p><p></p><p>If you are trying to design a story telling experience in which the rogue is the rogue, the fighter is the fighter, and the mage is the mage, then getting those things right is critical and putting persistent involvement of all characters regardless of their niche ahead of them being who they should be is defacto "bad design". For the kind of experience I want, 4E is pretty solidly in the "bad design" area.</p><p></p><p>If you want continuous involvement from all parties, then prioritizing character roles and niches for the sake of storytelling would be bad design.</p><p></p><p>But these are distinct goals.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5881006, member: 957"] I strongly disagree with this statement. And I think it comes down to what are you trying to design for. If you are trying to design a story telling experience in which the rogue is the rogue, the fighter is the fighter, and the mage is the mage, then getting those things right is critical and putting persistent involvement of all characters regardless of their niche ahead of them being who they should be is defacto "bad design". For the kind of experience I want, 4E is pretty solidly in the "bad design" area. If you want continuous involvement from all parties, then prioritizing character roles and niches for the sake of storytelling would be bad design. But these are distinct goals. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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