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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Hussar" data-source="post: 5882135" data-attributes="member: 22779"><p>AD&D is largely like this. After all, since your class is pretty much fixed from character generation, specialization is virtually absent. Additionally, the classes are very much fixed in specific niches. No one but the cleric (and to some extent the druid or paladin) can heal. No one can remove traps or hide in shadows except for the thief. No one can specialize in a weapon other than fighters. </p><p></p><p>Heck, going to Basic/Expert D&D, what mechanical differences are there between two characters of the same class?</p><p></p><p>I'd say that it took 3e to break this mold where you have very specific characters with strongly fixed roles with very little variation. 3e broke this with multiclassing rules and feats that allow you to borrow from other classes. 4e took things a step further by relaxing still further the walls built around classes. </p><p></p><p>4e classes are not really defined by what they can do that no one else can do. My 1e thief is defined in a large way be the fact that I have thief abilities that no one else gets. My 4e fighter is defined by the choices I make at every level which allow me to create two fighters of the same level, with the same stats that share virtually nothing else - one might be focused on heavy damage dealing while the other might be about battlefield control.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5882135, member: 22779"] AD&D is largely like this. After all, since your class is pretty much fixed from character generation, specialization is virtually absent. Additionally, the classes are very much fixed in specific niches. No one but the cleric (and to some extent the druid or paladin) can heal. No one can remove traps or hide in shadows except for the thief. No one can specialize in a weapon other than fighters. Heck, going to Basic/Expert D&D, what mechanical differences are there between two characters of the same class? I'd say that it took 3e to break this mold where you have very specific characters with strongly fixed roles with very little variation. 3e broke this with multiclassing rules and feats that allow you to borrow from other classes. 4e took things a step further by relaxing still further the walls built around classes. 4e classes are not really defined by what they can do that no one else can do. My 1e thief is defined in a large way be the fact that I have thief abilities that no one else gets. My 4e fighter is defined by the choices I make at every level which allow me to create two fighters of the same level, with the same stats that share virtually nothing else - one might be focused on heavy damage dealing while the other might be about battlefield control. [/QUOTE]
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