Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5884153" data-attributes="member: 996"><p>7, huh? Not a bad level in any ed.</p><p></p><p>AD&D 1e, pre-UA: You can choose to be of just about any race, but if you choose halfling, for instance, you never made it to 7th level. So the mere fact of being a 7th level fighter means you're probably human. Weapon and armor 'choice' (though really, if you go for anything other than Platemail & Sheild and Longsword, you're a chump, because most magic weapons are swords, and most magic swords are longswords, and Plate & shield gives you the best AC). </p><p></p><p>AD&D 1e, post-UA: Add Weapon Specialization. Now your weapon choice matters, because it's magic longswords, or quizinart of doom dual-wielding double-specialized hand axes or double-bow-specialization.</p><p></p><p>AD&D 1e, 'survival guides': Add non-weapon proficiencies to your list of trivial customization choices.</p><p></p><p>AD&D 2e: Add choice of kits. Level limits have been raised, so more races are possible for a 7th level fighter - maybe even all of them, I don't recall the whole chart.</p><p></p><p>3e: You can now be of any race, though human and half-orc are particularly good, and gnome and halfling rather poor. As a 7th level fighter you have (coincidentaly) 7 feats (2 at 1st, one at 2nd, one at 3rd, one at 4th, and 2 at 6th). You have 20+10x(INT mod) skill ranks (ie, probably 20) to distribute to a rather puny skill list, with 10 ranks being competent for level 7. Weapon choice matters a little bit more because there's no random chart weighting things in favor of the longsword, though that Spiked Chain looks pretty goofy, but mechanically quite good. Depending on your feat and weapon choices you might be a high-damage melee type, pretty good archer, or area-denial specialist making multiple AoOs every round against anything w/in 10' of you (20' with an Enlarge spells from a friendly caster or potion).</p><p></p><p>4e: You can be of any race, Human, Dragonborn, Dwarf, and half-orc are particularly good choices, halfling has a slight disadvantage. Weapon choices is still meaningful, but armor choice is a no-brainer. To shield or not to shield is a rather significant choice. As a 7th level fighter, you get to choose 2 at-will attack exploits, 3 encounter attack exploits, 2 daily attack exploits, and 2 utility exploits, you also get 4 feats. You can choose 3 skills from a smaller list of consolidated skills (though still a paltry class skill list), and you're competent with all 3 throughout your career. A feat will buy you similar competency in an additional skill that needn't be on your class list. You can also choose one or more backgrounds, and a Theme.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5884153, member: 996"] 7, huh? Not a bad level in any ed. AD&D 1e, pre-UA: You can choose to be of just about any race, but if you choose halfling, for instance, you never made it to 7th level. So the mere fact of being a 7th level fighter means you're probably human. Weapon and armor 'choice' (though really, if you go for anything other than Platemail & Sheild and Longsword, you're a chump, because most magic weapons are swords, and most magic swords are longswords, and Plate & shield gives you the best AC). AD&D 1e, post-UA: Add Weapon Specialization. Now your weapon choice matters, because it's magic longswords, or quizinart of doom dual-wielding double-specialized hand axes or double-bow-specialization. AD&D 1e, 'survival guides': Add non-weapon proficiencies to your list of trivial customization choices. AD&D 2e: Add choice of kits. Level limits have been raised, so more races are possible for a 7th level fighter - maybe even all of them, I don't recall the whole chart. 3e: You can now be of any race, though human and half-orc are particularly good, and gnome and halfling rather poor. As a 7th level fighter you have (coincidentaly) 7 feats (2 at 1st, one at 2nd, one at 3rd, one at 4th, and 2 at 6th). You have 20+10x(INT mod) skill ranks (ie, probably 20) to distribute to a rather puny skill list, with 10 ranks being competent for level 7. Weapon choice matters a little bit more because there's no random chart weighting things in favor of the longsword, though that Spiked Chain looks pretty goofy, but mechanically quite good. Depending on your feat and weapon choices you might be a high-damage melee type, pretty good archer, or area-denial specialist making multiple AoOs every round against anything w/in 10' of you (20' with an Enlarge spells from a friendly caster or potion). 4e: You can be of any race, Human, Dragonborn, Dwarf, and half-orc are particularly good choices, halfling has a slight disadvantage. Weapon choices is still meaningful, but armor choice is a no-brainer. To shield or not to shield is a rather significant choice. As a 7th level fighter, you get to choose 2 at-will attack exploits, 3 encounter attack exploits, 2 daily attack exploits, and 2 utility exploits, you also get 4 feats. You can choose 3 skills from a smaller list of consolidated skills (though still a paltry class skill list), and you're competent with all 3 throughout your career. A feat will buy you similar competency in an additional skill that needn't be on your class list. You can also choose one or more backgrounds, and a Theme. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
Top