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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Tony Vargas" data-source="post: 5887282" data-attributes="member: 996"><p>It's a particularly dramatic example. It is far from the only example.</p><p></p><p>OTOH, D&D-style in-combat clerical healing isn't exactly a staple of any genre. While heroes coming back from the brink or appearance of death is a positive cliche of action movies and pulp adventure.</p><p></p><p>Not really, because the hp system is utterly dependent on healing to get everyone through each fight, often even minor fights. In older versions of the game, that healing was exclusively magical and external. Your hero couldn't fight through his wounds without the Cleric's Cure...Wounds every other round. Not very heroic. Now, he can.</p><p></p><p>There are numerous examples of second wind or shouty martial healing, not just being used at a once-in-a-lifetime moment, but in many fights. Where are the examples of glowy clerical healing being used in ever battle? Or any battle? </p><p></p><p>Are you saying healing wasn't vital in prior eds? Or that 4e didn't give each character some self-healing ability?</p><p></p><p>I don't know what you're talking about. Surges were a fundamental change, but hardly a 'vast' one. PCs still get through combats with healing. There are just more sources of it, and the ultimate limit on healing is in each character, not in the Cleric's spells/day. Not a vast change, but a vast improvement if judged by any measure other than nostalgia.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5887282, member: 996"] It's a particularly dramatic example. It is far from the only example. OTOH, D&D-style in-combat clerical healing isn't exactly a staple of any genre. While heroes coming back from the brink or appearance of death is a positive cliche of action movies and pulp adventure. Not really, because the hp system is utterly dependent on healing to get everyone through each fight, often even minor fights. In older versions of the game, that healing was exclusively magical and external. Your hero couldn't fight through his wounds without the Cleric's Cure...Wounds every other round. Not very heroic. Now, he can. There are numerous examples of second wind or shouty martial healing, not just being used at a once-in-a-lifetime moment, but in many fights. Where are the examples of glowy clerical healing being used in ever battle? Or any battle? Are you saying healing wasn't vital in prior eds? Or that 4e didn't give each character some self-healing ability? I don't know what you're talking about. Surges were a fundamental change, but hardly a 'vast' one. PCs still get through combats with healing. There are just more sources of it, and the ultimate limit on healing is in each character, not in the Cleric's spells/day. Not a vast change, but a vast improvement if judged by any measure other than nostalgia. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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