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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Hussar" data-source="post: 5889125" data-attributes="member: 22779"><p>Why not?</p><p></p><p>What in the rules, in the actual text of the game, actually defines what the mixture is? All that the rules say is that HP are a mixture.</p><p></p><p>Granted, you and many others might have interpreted that in one way, but, your interpretation doesn't actually match what's in the game. And, in fact, runs contrary to how HP are presented. After all, the example of the chained fighter surviving the fireball is a perfect example of only the last HP counts. </p><p></p><p>The chained fighter gets hit with a fireball, does not die, yet has no plausible means of avoiding the fireball. How do you reconcile that with the idea that significant portions of your hit points are "meat"? After all, it's far less believable that you can stand at ground zero of a fireball that can instantly kill a giant (1ed Hill Giants in the G1 module had 42 HP) that will not in any measurable way, impair you.</p><p></p><p>See, the problem is, it's not that 4e made some new interpretation to hit points. It really didn't. What it did was make the interpretation that best fits how HP are described actually matter. Previous editions, this discussion never occured because virtually all healing was done by magic.</p><p></p><p>Which is great if you want every D&D game to be a high magic game. Not so great if you don't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5889125, member: 22779"] Why not? What in the rules, in the actual text of the game, actually defines what the mixture is? All that the rules say is that HP are a mixture. Granted, you and many others might have interpreted that in one way, but, your interpretation doesn't actually match what's in the game. And, in fact, runs contrary to how HP are presented. After all, the example of the chained fighter surviving the fireball is a perfect example of only the last HP counts. The chained fighter gets hit with a fireball, does not die, yet has no plausible means of avoiding the fireball. How do you reconcile that with the idea that significant portions of your hit points are "meat"? After all, it's far less believable that you can stand at ground zero of a fireball that can instantly kill a giant (1ed Hill Giants in the G1 module had 42 HP) that will not in any measurable way, impair you. See, the problem is, it's not that 4e made some new interpretation to hit points. It really didn't. What it did was make the interpretation that best fits how HP are described actually matter. Previous editions, this discussion never occured because virtually all healing was done by magic. Which is great if you want every D&D game to be a high magic game. Not so great if you don't. [/QUOTE]
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