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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Bedrockgames" data-source="post: 5889572" data-attributes="member: 85555"><p>Fair enough. I wasn't being entirely serious in this post just trying to show how annoying this kind of argumentation can be. </p><p></p><p>But i will say this. You are right, traditional HP probably dont give you the kind of mojo sim you are looking for. But just because examples were offered to make surges simulate hp as damage, that doesn't mean anyone here found those examples persuasive at all. Surges still dont do what I want. And people asserting that my needs are now satisfied because they've supplies a convoluted explaination, example or fix doesn't cut it for me.</p><p></p><p></p><p></p><p>this is a fair point, dueling quotes isn't going to get us anywhere. And frank it would probably be a giant waste of everyone's time to spend an hour quote seeking for something that we both probaboy agree doesn't change the debate that much.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5889572, member: 85555"] Fair enough. I wasn't being entirely serious in this post just trying to show how annoying this kind of argumentation can be. But i will say this. You are right, traditional HP probably dont give you the kind of mojo sim you are looking for. But just because examples were offered to make surges simulate hp as damage, that doesn't mean anyone here found those examples persuasive at all. Surges still dont do what I want. And people asserting that my needs are now satisfied because they've supplies a convoluted explaination, example or fix doesn't cut it for me. this is a fair point, dueling quotes isn't going to get us anywhere. And frank it would probably be a giant waste of everyone's time to spend an hour quote seeking for something that we both probaboy agree doesn't change the debate that much. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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