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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Hussar" data-source="post: 5890311" data-attributes="member: 22779"><p>So, Merc, your issue is with the total number of surges, not specifically with the surges themselves? After all, why should magical healing use your resources. Ok, is that the only issue here?</p><p></p><p>I'd point out that 4e clerics do get non-surge healing and there are a number of temporary HP mechanics as well. If we got rid of surge healing, would that not satisfy your issues?</p><p></p><p>The problem with your fix though, is that 4e HP are not actually inflated. They are only inflated at low levels. A 10th level 2e fighter can easily have 100 HP, although not as easily as the 3e fighter, that's true. A 10th level 2e fighter with an 18 Con is averaging 9.5 HP/level, which gives him 95 HP on average. Which is still higher than the 4e character. The 4e character catches up again at about 14th or 15th level, since the 2e fighter is only gaining 3 hp/level instead of 6, whereas the 4e character will never catch the 3e character at all.</p><p></p><p>So, while your scaling works at low levels, sure, it doesn't work as soon as we get into double digit territory. You want to give the surge character even less hp in your solution, which means that it takes him even longer to catch up with the 2e character.</p><p></p><p>Even if we strip out the Con bonus, the math works better. The 4e fighter and the 2e fighter are actually pretty close. But, let's be honest here, it's pretty unlikely that either character will have a 10 Con.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5890311, member: 22779"] So, Merc, your issue is with the total number of surges, not specifically with the surges themselves? After all, why should magical healing use your resources. Ok, is that the only issue here? I'd point out that 4e clerics do get non-surge healing and there are a number of temporary HP mechanics as well. If we got rid of surge healing, would that not satisfy your issues? The problem with your fix though, is that 4e HP are not actually inflated. They are only inflated at low levels. A 10th level 2e fighter can easily have 100 HP, although not as easily as the 3e fighter, that's true. A 10th level 2e fighter with an 18 Con is averaging 9.5 HP/level, which gives him 95 HP on average. Which is still higher than the 4e character. The 4e character catches up again at about 14th or 15th level, since the 2e fighter is only gaining 3 hp/level instead of 6, whereas the 4e character will never catch the 3e character at all. So, while your scaling works at low levels, sure, it doesn't work as soon as we get into double digit territory. You want to give the surge character even less hp in your solution, which means that it takes him even longer to catch up with the 2e character. Even if we strip out the Con bonus, the math works better. The 4e fighter and the 2e fighter are actually pretty close. But, let's be honest here, it's pretty unlikely that either character will have a 10 Con. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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