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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Tony Vargas" data-source="post: 5890402" data-attributes="member: 996"><p>Positively cliche, really. Watch any action movie or tv show, you'll see characters get knocked down or out or beaten up to the point they seem finished, then they pull themselves together, come back and win through. Second wind models that sort of thing nicely. Prior versions of D&D don't.</p><p></p><p>The point we were arguing was the prevalence of second wind or martial healing vs clerical healing in genre. </p><p></p><p>Depends on the edition. In 3e, monsters dished so much damage that if you actually did depend on a melee type duking it out, you'd have to heal him /every/ round. Of course, that's wasteful and silly compared to just acing the monster with an optimized save-or-die spell. In AD&D healing was a scarcer resource, especially at low level, and 1e monsters did a lot less damage - but healing was still a significant drain on clerics' in-combat actions, as well as a near-total drain on the spellcasting potential.</p><p></p><p>How much something changes isn't a personal experience. D&D has always used hit points. It still does. It's always depended on in-combat healing to get characters through fights. It still does. It has not 'vastly' changed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5890402, member: 996"] Positively cliche, really. Watch any action movie or tv show, you'll see characters get knocked down or out or beaten up to the point they seem finished, then they pull themselves together, come back and win through. Second wind models that sort of thing nicely. Prior versions of D&D don't. The point we were arguing was the prevalence of second wind or martial healing vs clerical healing in genre. Depends on the edition. In 3e, monsters dished so much damage that if you actually did depend on a melee type duking it out, you'd have to heal him /every/ round. Of course, that's wasteful and silly compared to just acing the monster with an optimized save-or-die spell. In AD&D healing was a scarcer resource, especially at low level, and 1e monsters did a lot less damage - but healing was still a significant drain on clerics' in-combat actions, as well as a near-total drain on the spellcasting potential. How much something changes isn't a personal experience. D&D has always used hit points. It still does. It's always depended on in-combat healing to get characters through fights. It still does. It has not 'vastly' changed. [/QUOTE]
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