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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Bedrockgames" data-source="post: 5890491" data-attributes="member: 85555"><p>how much of a difference healing surges present to thgame clearly varies from individual to individual. I am with byron, they were a huge mechanical change to the game. You can build all kinds of arguments to try to "prove" they weren't but I have to say I don't find these very convincing any more (mostly they are semantic-like your's here). Healing surges present a vast change because they shift rapid heals from being the sole domain clerics to coming from mundane sources and even themselves. In previous editions I had to wait for a cleric or magic item to heal me. This creates a change in the way the game plays (and if it doesn't then I have to ask you what is so great about 4e healing then becuase it was clearly designed to fix what some people saw as a major problem of play in earlier editions) and in the way people see the events unfold in the game. You may not consider it a vast change but for many it is.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5890491, member: 85555"] how much of a difference healing surges present to thgame clearly varies from individual to individual. I am with byron, they were a huge mechanical change to the game. You can build all kinds of arguments to try to "prove" they weren't but I have to say I don't find these very convincing any more (mostly they are semantic-like your's here). Healing surges present a vast change because they shift rapid heals from being the sole domain clerics to coming from mundane sources and even themselves. In previous editions I had to wait for a cleric or magic item to heal me. This creates a change in the way the game plays (and if it doesn't then I have to ask you what is so great about 4e healing then becuase it was clearly designed to fix what some people saw as a major problem of play in earlier editions) and in the way people see the events unfold in the game. You may not consider it a vast change but for many it is. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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