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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Neonchameleon" data-source="post: 5892879" data-attributes="member: 87792"><p>This is how I've always played and envisioned it. Spending healing surges in a short rest is the mechanical representation of actions including literally bandaging the PCs, ice to reduce swelling if you've got it (most likely with a mage), and numerous other minor cures. Bandaging a wound does not make it go away - but a bandaged wound is a lot less likely to drop a PC than an open one. Mysteriously, with a simple hit point mechanism there is no difference between a bandaged and an unbandaged wound - in 4e the bandaged wound still hurts. You're still less resilient than you were without the wound - but you can press on better than you could without it being bandaged.</p><p> </p><p>You are wounded and battered if you've lost any <em>healing surges</em>. Healing surges lost are every bit as much a mark of being hurt as hit points. Hit points in 4e are simply what you can manage to take <em>now</em>.</p><p> </p><p>And this makes only surgeless healing magic. Spending healing surges is simply shuffling resources around. Actual recovery of wounds involves either recovering healing surges or recovering hit points <em>without spending surges</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5892879, member: 87792"] This is how I've always played and envisioned it. Spending healing surges in a short rest is the mechanical representation of actions including literally bandaging the PCs, ice to reduce swelling if you've got it (most likely with a mage), and numerous other minor cures. Bandaging a wound does not make it go away - but a bandaged wound is a lot less likely to drop a PC than an open one. Mysteriously, with a simple hit point mechanism there is no difference between a bandaged and an unbandaged wound - in 4e the bandaged wound still hurts. You're still less resilient than you were without the wound - but you can press on better than you could without it being bandaged. You are wounded and battered if you've lost any [I]healing surges[/I]. Healing surges lost are every bit as much a mark of being hurt as hit points. Hit points in 4e are simply what you can manage to take [I]now[/I]. And this makes only surgeless healing magic. Spending healing surges is simply shuffling resources around. Actual recovery of wounds involves either recovering healing surges or recovering hit points [I]without spending surges[/I]. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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