Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5894593" data-attributes="member: 996"><p>Actually, what I said was /if/ you depended on the melee character to beat down monsters, you'd have to heal him a lot, even every-other round, if not every round. But, it's a huge 'if,' because 3.x tended to slide quickly toward caster dominance. So, out of the lowest levels, you can depend on the casters to bring the monsters down, and the melee guy is just a blocker - he takes damage for a round or so, depending on initiative and the powergaming mojo of the players with casters, and gets healed up between combats with Wands of CLW. In that case, in-combat healing can be fairly rare, mainly because combats tend to be very short. Freed of in-combat healing, "CoDzilla" becomes free to focus on offense, such as pre-combat buffs or SoDs. </p><p></p><p>Some groups, I'm sure, left Clerics in the traditional band-aid role and never saw them get out of hand. 3.x spontaneous healing let them step in as needed to heal, and when that wasn't immediately necessary, actually do something else now and then. It was a step in the right direction, but 4e, with healing surges and minor-action heals went a lot further towards making the Cleric both consistently balanced, and a good deal more interesting to play, not to mention opening the door to a broader range of healing-capable classes, and at the same time, making the healing aspect of the leader role less central, and even to some degree dispensable. Doing without a healer in 4e is possible - not easy, and the DM should exercise some restraint here and there, but entirely possible.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5894593, member: 996"] Actually, what I said was /if/ you depended on the melee character to beat down monsters, you'd have to heal him a lot, even every-other round, if not every round. But, it's a huge 'if,' because 3.x tended to slide quickly toward caster dominance. So, out of the lowest levels, you can depend on the casters to bring the monsters down, and the melee guy is just a blocker - he takes damage for a round or so, depending on initiative and the powergaming mojo of the players with casters, and gets healed up between combats with Wands of CLW. In that case, in-combat healing can be fairly rare, mainly because combats tend to be very short. Freed of in-combat healing, "CoDzilla" becomes free to focus on offense, such as pre-combat buffs or SoDs. Some groups, I'm sure, left Clerics in the traditional band-aid role and never saw them get out of hand. 3.x spontaneous healing let them step in as needed to heal, and when that wasn't immediately necessary, actually do something else now and then. It was a step in the right direction, but 4e, with healing surges and minor-action heals went a lot further towards making the Cleric both consistently balanced, and a good deal more interesting to play, not to mention opening the door to a broader range of healing-capable classes, and at the same time, making the healing aspect of the leader role less central, and even to some degree dispensable. Doing without a healer in 4e is possible - not easy, and the DM should exercise some restraint here and there, but entirely possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
Top