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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Tony Vargas" data-source="post: 5894914" data-attributes="member: 996"><p>Oddly enough, though, just that one aspect of it is kinda "realistic." Mind you, nothing else about it is particularly realistic, genre-faithful, but not realistic. The ability of others to heal you really is limited by your body's ability to recuperate, medicine just helps it along. While magic can just arbitrarily make wounds go by-by (non-surge magical healing in 4e, all magical healing in past eds), healing that simply accelerates or enhances your recuperative powers is pretty reasonable.</p><p></p><p>Obviously 'better' can be subjective. To look at it dispassionately, they're better at modeling different things. Hit Points & Healing Surges (and second wind and martial healing) are great for the action-movie style of heroic fantasy. Wound-tracking systems are great for adding a gritty feel. Hit Points & Clerical healing don't model any particular genre or feel too well - except of course for "that classic D&D feel."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5894914, member: 996"] Oddly enough, though, just that one aspect of it is kinda "realistic." Mind you, nothing else about it is particularly realistic, genre-faithful, but not realistic. The ability of others to heal you really is limited by your body's ability to recuperate, medicine just helps it along. While magic can just arbitrarily make wounds go by-by (non-surge magical healing in 4e, all magical healing in past eds), healing that simply accelerates or enhances your recuperative powers is pretty reasonable. Obviously 'better' can be subjective. To look at it dispassionately, they're better at modeling different things. Hit Points & Healing Surges (and second wind and martial healing) are great for the action-movie style of heroic fantasy. Wound-tracking systems are great for adding a gritty feel. Hit Points & Clerical healing don't model any particular genre or feel too well - except of course for "that classic D&D feel." [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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