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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Tony Vargas" data-source="post: 5894925" data-attributes="member: 996"><p>Enthusiastic agreement, here. The warlord was one of the best things 4e added to the game - best of a big lot, too.</p><p></p><p>Clearly not a problem with the warlord, specifically. </p><p></p><p>Also not really a new problem. In 3.x, a Wand of Cure Light Wounds - or several, or baskets full of 'em or Bag's of Holding filled with potions as they became outrageously cheap - could handle between-combat healing. PC healing spells were only needed in combat. It's actually almost exactly the same dynamic, except that the limiting resource is a lot harder to cheese up.</p><p></p><p>The 4e cleric was pretty awesome, too, though it's been mucked with so much at this point it's hard to tell. The WIS build had strong, flashy, secondary control powers, and the STR build had some pretty impressive tricks, too. They've since been powered-up, nerfed, and powered-up again, not to mention supplanted by Warpriests (not War Priests which are completely different).</p><p></p><p>It feels right for the heroic fantasy genre. Of course, if the only yardstick you rate a new edition by is the old editions, the new one will come up short.</p><p></p><p>Check out the "Mordenkainen's Magnificent Emporium." It has these "Potions of Cure Light Wounds" that work even if you're out of surges, and heal back 1d8+1 hps. </p><p></p><p>Wonder which of the many fantasy-genre sources inspired that one? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5894925, member: 996"] Enthusiastic agreement, here. The warlord was one of the best things 4e added to the game - best of a big lot, too. Clearly not a problem with the warlord, specifically. Also not really a new problem. In 3.x, a Wand of Cure Light Wounds - or several, or baskets full of 'em or Bag's of Holding filled with potions as they became outrageously cheap - could handle between-combat healing. PC healing spells were only needed in combat. It's actually almost exactly the same dynamic, except that the limiting resource is a lot harder to cheese up. The 4e cleric was pretty awesome, too, though it's been mucked with so much at this point it's hard to tell. The WIS build had strong, flashy, secondary control powers, and the STR build had some pretty impressive tricks, too. They've since been powered-up, nerfed, and powered-up again, not to mention supplanted by Warpriests (not War Priests which are completely different). It feels right for the heroic fantasy genre. Of course, if the only yardstick you rate a new edition by is the old editions, the new one will come up short. Check out the "Mordenkainen's Magnificent Emporium." It has these "Potions of Cure Light Wounds" that work even if you're out of surges, and heal back 1d8+1 hps. Wonder which of the many fantasy-genre sources inspired that one? ;) [/QUOTE]
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