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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Mercutio01" data-source="post: 5895006" data-attributes="member: 37277"><p>Okay. I'm not really interested in buying more than the core 3 books for any edition unless I find enough in those books to recommend purchasing more. I don't feel like I should have to buy in that far (MM3) just to get threats that are threatening. That should be pretty basic.</p><p></p><p>Again, DM concerns. WBL is not a guaranteed. It's not even OGL content. It's distinctly part of the DMG and the DM's options. And craft wand is generally okay, as it uses a ton of time and resources that a character wouldn't necessarily want to spend in a game.</p><p></p><p>But that is fluff that you are adding to the game. That isn't the mechanics of how it works, and it's not even the fluff of the actual game itself. All this "surges used = bandaged wounds" is ex post facto explanation. I mean, I can see how Saga's Wounds/Vitality turned into Healing Surges (with a few changes to try to cover up its DNA), but that's not at all how it's described, and then you are still left with the fact that healing surges /= wounds "healed" (otherwise you then deal with Warlord's shouting wounds closed) and that's a whole other issue.</p><p></p><p>And you still can't honestly say that the change isn't a large and important difference from the previous 30+ years of D&D: It is contentious because of that alone. For many people, if it ain't broke, don't fix it. I, for one, didn't have any problems with magical healing being solely the domain of a cleric or with someone "biting the bullet" and playing the cleric. That was never really an issue.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5895006, member: 37277"] Okay. I'm not really interested in buying more than the core 3 books for any edition unless I find enough in those books to recommend purchasing more. I don't feel like I should have to buy in that far (MM3) just to get threats that are threatening. That should be pretty basic. Again, DM concerns. WBL is not a guaranteed. It's not even OGL content. It's distinctly part of the DMG and the DM's options. And craft wand is generally okay, as it uses a ton of time and resources that a character wouldn't necessarily want to spend in a game. But that is fluff that you are adding to the game. That isn't the mechanics of how it works, and it's not even the fluff of the actual game itself. All this "surges used = bandaged wounds" is ex post facto explanation. I mean, I can see how Saga's Wounds/Vitality turned into Healing Surges (with a few changes to try to cover up its DNA), but that's not at all how it's described, and then you are still left with the fact that healing surges /= wounds "healed" (otherwise you then deal with Warlord's shouting wounds closed) and that's a whole other issue. And you still can't honestly say that the change isn't a large and important difference from the previous 30+ years of D&D: It is contentious because of that alone. For many people, if it ain't broke, don't fix it. I, for one, didn't have any problems with magical healing being solely the domain of a cleric or with someone "biting the bullet" and playing the cleric. That was never really an issue. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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