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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="B.T." data-source="post: 5895047" data-attributes="member: 84465"><p>If I may interject briefly:</p><p> </p><p>If you want D&D to feel like D&D, you need to have healing spells, not healing surges. You can argue about what makes more sense or which is more believable or which is better, but the most important question is, "Does this feel like D&D?"</p><p> </p><p>The transition from 2e to 3e "felt" like D&D to a lot of people, even with ascending AC and changes to saving throws. The transition from 3e to 4e did not. I don't care if 4e was a commercial success or not--we could argue all day about that and it's one of those stupid debates where people pull things out of their ass to justify their beliefs--but to a lot of people (myself included), 4e did not feel like D&D. Ultimately, that's what matters.</p><p> </p><p>I won't deny that 4e is a fairly solid game. The math is certainly better than 3e. The classes are more balanced. The skill system is simpler and streamlined. The monster design and encounter creation rules are much better than 3e's. And, in the end, none of that matters. If the game has the D&D brand, it had damn well better look and feel like D&D. (Nerds get emotionally attached to their RPGs in the way that sports fans get emotionally attached to their favorite teams. Change things at your own peril.)</p><p> </p><p>What does D&D feel like? Clerics healing hit points with <em>cure light wounds</em>, not clerics using <em>healing word</em> to allow a character to spend a healing surge.</p></blockquote><p></p>
[QUOTE="B.T., post: 5895047, member: 84465"] If I may interject briefly: If you want D&D to feel like D&D, you need to have healing spells, not healing surges. You can argue about what makes more sense or which is more believable or which is better, but the most important question is, "Does this feel like D&D?" The transition from 2e to 3e "felt" like D&D to a lot of people, even with ascending AC and changes to saving throws. The transition from 3e to 4e did not. I don't care if 4e was a commercial success or not--we could argue all day about that and it's one of those stupid debates where people pull things out of their ass to justify their beliefs--but to a lot of people (myself included), 4e did not feel like D&D. Ultimately, that's what matters. I won't deny that 4e is a fairly solid game. The math is certainly better than 3e. The classes are more balanced. The skill system is simpler and streamlined. The monster design and encounter creation rules are much better than 3e's. And, in the end, none of that matters. If the game has the D&D brand, it had damn well better look and feel like D&D. (Nerds get emotionally attached to their RPGs in the way that sports fans get emotionally attached to their favorite teams. Change things at your own peril.) What does D&D feel like? Clerics healing hit points with [I]cure light wounds[/I], not clerics using [I]healing word[/I] to allow a character to spend a healing surge. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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