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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Neonchameleon" data-source="post: 5895105" data-attributes="member: 87792"><p>They rebaselined the math and at high levels it undoubtedly needed it. And have a new set of base books in 4e - Essentials. Which are IMO a lot better. Monster Vault (the "new" MM) creatures are vicious.</p><p></p><p></p><p></p><p>The Wand of Cure Light Wounds does not take "a lot of time" to craft. It takes <em>one day</em>. If that's a lot of time in your games, I wonder that the PCs even have time to sleep. As for the cost? Under 400GP to craft? When a +1 sword is over 2000GP to buy?</p><p></p><p></p><p></p><p>It is undeniably true that after recovering after a short rest the PC is still down endurance and resilience because they are down healing surges and therefore can not take as many further hits in the day as they otherwise would be able to. And that there are spells and only spells that regain hit points without spending a surge. The bandages in specific are my fluff - in the rules <em>both</em> hit points and healing surges are presented as abstract.</p><p></p><p></p><p></p><p>And for many people hit points were always broke. Healing surges are less broke.</p><p></p><p></p><p></p><p>I've never had problems with warlords either. I do however prefer a game that gives me the option to have a non-crippled genuinely low magic party. I'm playing a LoTR game using D&D rules - no casters in the party. No wizard, cleric, or druid wouldn't really work in older editions. If I read <em>Appendix N</em>, I see almost nothing that looks like a D&D wizard or cleric (Vancian wizards looking much more like 4e characters). If I want to play D&D other than as a self-referential game, most of the inspirations <em>do not have D&D style clerics. </em>Warlords, who can inspire people to keep going when they are weary and wounded are much more common.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5895105, member: 87792"] They rebaselined the math and at high levels it undoubtedly needed it. And have a new set of base books in 4e - Essentials. Which are IMO a lot better. Monster Vault (the "new" MM) creatures are vicious. The Wand of Cure Light Wounds does not take "a lot of time" to craft. It takes [I]one day[/I]. If that's a lot of time in your games, I wonder that the PCs even have time to sleep. As for the cost? Under 400GP to craft? When a +1 sword is over 2000GP to buy? It is undeniably true that after recovering after a short rest the PC is still down endurance and resilience because they are down healing surges and therefore can not take as many further hits in the day as they otherwise would be able to. And that there are spells and only spells that regain hit points without spending a surge. The bandages in specific are my fluff - in the rules [I]both[/I] hit points and healing surges are presented as abstract. And for many people hit points were always broke. Healing surges are less broke. I've never had problems with warlords either. I do however prefer a game that gives me the option to have a non-crippled genuinely low magic party. I'm playing a LoTR game using D&D rules - no casters in the party. No wizard, cleric, or druid wouldn't really work in older editions. If I read [I]Appendix N[/I], I see almost nothing that looks like a D&D wizard or cleric (Vancian wizards looking much more like 4e characters). If I want to play D&D other than as a self-referential game, most of the inspirations [I]do not have D&D style clerics. [/I]Warlords, who can inspire people to keep going when they are weary and wounded are much more common. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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