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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Neonchameleon" data-source="post: 5895488" data-attributes="member: 87792"><p>Yup.</p><p></p><p></p><p></p><p>The single best investment they can make.</p><p></p><p></p><p></p><p>XP is a river.</p><p></p><p></p><p></p><p>It's <em>one day</em>. If your PCs are needed every single day then I dread to think how much of the world they are busy depopulating.</p><p></p><p></p><p></p><p>Myths and stories <em>are based on things people find in reality</em>. </p><p></p><p></p><p></p><p>Not proven.</p><p></p><p></p><p></p><p>I agree that 4e extended rests are a mistake. And have frequently said that I houserule extended rests to a long lazy weekend at a minimum. This problem is ultimately no different to the classic D&D spellcaster recovery one where spellcasters get a full loadout of spells each day, every day.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Reflavourable and fun to play is <em>exactly</em> what 4e did.</p><p></p><p></p><p></p><p>And damage per attack is higher and monster hit points are higher. A non-minion kobold has over 20hp as opposed to IIRC 2.</p><p></p><p></p><p></p><p>You know what feels like Superman? The ability to stop time. The ability to travel across the continent in the blink of an eye. The ability to showboat making yourself utterly immune to arrows.</p><p></p><p>Huston, we have a pre-4e wizard. And I'll happily accept that pre MM3 monsters didn't do enough damage.</p><p></p><p></p><p></p><p>YMMV. I have no problem terrifying my PCs in 4e post MM3. </p><p></p><p></p><p></p><p>The campaign I was in with S'mon had an average PC death rate of more than 1/session. (This included several near TPKs admittedly).</p><p></p><p></p><p></p><p>Ding, dong, the witch is dead! The idea that "Hey! This one class needs to be in any party" is in 4e exactly where it belongs. Six foot underground and well tamped down. People should be able to play what they want, not be strongarmed into playing clerics.</p><p></p><p>That said, no deaths is excessive. Seriously excessive. And they did have to raise monster damage.</p><p></p><p></p><p></p><p>And this is a <em>good</em> thing? Forcing someone to play a cleric rather than giving them free reign to choose whichever of the twenty or so classes there are. The idea that the party <em>must</em> recruit a cleric is not a good thing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5895488, member: 87792"] Yup. The single best investment they can make. XP is a river. It's [I]one day[/I]. If your PCs are needed every single day then I dread to think how much of the world they are busy depopulating. Myths and stories [I]are based on things people find in reality[/I]. Not proven. I agree that 4e extended rests are a mistake. And have frequently said that I houserule extended rests to a long lazy weekend at a minimum. This problem is ultimately no different to the classic D&D spellcaster recovery one where spellcasters get a full loadout of spells each day, every day. Agreed. Reflavourable and fun to play is [I]exactly[/I] what 4e did. And damage per attack is higher and monster hit points are higher. A non-minion kobold has over 20hp as opposed to IIRC 2. You know what feels like Superman? The ability to stop time. The ability to travel across the continent in the blink of an eye. The ability to showboat making yourself utterly immune to arrows. Huston, we have a pre-4e wizard. And I'll happily accept that pre MM3 monsters didn't do enough damage. YMMV. I have no problem terrifying my PCs in 4e post MM3. The campaign I was in with S'mon had an average PC death rate of more than 1/session. (This included several near TPKs admittedly). Ding, dong, the witch is dead! The idea that "Hey! This one class needs to be in any party" is in 4e exactly where it belongs. Six foot underground and well tamped down. People should be able to play what they want, not be strongarmed into playing clerics. That said, no deaths is excessive. Seriously excessive. And they did have to raise monster damage. And this is a [I]good[/I] thing? Forcing someone to play a cleric rather than giving them free reign to choose whichever of the twenty or so classes there are. The idea that the party [I]must[/I] recruit a cleric is not a good thing. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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