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<blockquote data-quote="WampusCat43" data-source="post: 4478479" data-attributes="member: 12027"><p>Whipped up a couple more for my game tonight:</p><p></p><p>Harry - Corruption Corpse Level 0 Artillery</p><p></p><p>Initiative +3 Senses Perception +3; darkvision</p><p>HP 16; Bloodied 8; see also death burst</p><p>Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)</p><p>AC 13; Fortitude 12, Reflex 10, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Slam (std; at-will) +4 vs. AC; 1d6 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Mote of Corruption (standard; at-will) ✦ Necrotic</p><p>Ranged 10; +3 vs. Reflex; 2d6 necrotic damage, and the target is weakened (save).</p><p></p><p>Death Burst (when reduced to 0 hit points) ✦ Necrotic</p><p>The corruption corpse explodes. Close burst 1; +3 vs. Fortitude; 2d6 necrotic damage.</p><p> </p><p>Str 16 (+4) Dex 13 (+2) Wis 12 (+2)</p><p>Con 16 (+4) Int 4 (–2) Cha 3 (–3)</p><p></p><p></p><p>Leroy – Ghoul Level 0 Soldier</p><p></p><p>Initiative +8 Senses Perception +2; darkvision</p><p>HP 23; Bloodied 11</p><p>AC 16; Fortitude 13, Reflex 15, Will 12</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8, climb 4</p><p></p><p>Claws (standard; at-will)</p><p>+7 vs. AC; 1d6-1 damage, and the target is immobilized (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Ghoulish Bite (standard; at-will)</p><p>Target must be immobilized, stunned, or unconscious; +5 vs. AC; 3d6-1 damage, and the target is stunned (save ends).</p><p> </p><p>Skills Stealth +6</p><p>Str 14 (+2) Dex 19 (+4) Wis 11 (+0)</p><p>Con 15 (+2) Int 10 (+0) Cha 12 (+1)</p><p></p><p>Neither of these is totally RAW - I just set the HP to a number to be compatible with the others. The ghoul, being level 5 originally, took a lot of abuse, but is still probably the best of the bunch. Removed the aura on the CorCor as well.</p></blockquote><p></p>
[QUOTE="WampusCat43, post: 4478479, member: 12027"] Whipped up a couple more for my game tonight: Harry - Corruption Corpse Level 0 Artillery Initiative +3 Senses Perception +3; darkvision HP 16; Bloodied 8; see also death burst Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn) AC 13; Fortitude 12, Reflex 10, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 :melee: Slam (std; at-will) +4 vs. AC; 1d6 damage. :ranged: Mote of Corruption (standard; at-will) ✦ Necrotic Ranged 10; +3 vs. Reflex; 2d6 necrotic damage, and the target is weakened (save). Death Burst (when reduced to 0 hit points) ✦ Necrotic The corruption corpse explodes. Close burst 1; +3 vs. Fortitude; 2d6 necrotic damage. Str 16 (+4) Dex 13 (+2) Wis 12 (+2) Con 16 (+4) Int 4 (–2) Cha 3 (–3) Leroy – Ghoul Level 0 Soldier Initiative +8 Senses Perception +2; darkvision HP 23; Bloodied 11 AC 16; Fortitude 13, Reflex 15, Will 12 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8, climb 4 Claws (standard; at-will) +7 vs. AC; 1d6-1 damage, and the target is immobilized (save ends). :melee: Ghoulish Bite (standard; at-will) Target must be immobilized, stunned, or unconscious; +5 vs. AC; 3d6-1 damage, and the target is stunned (save ends). Skills Stealth +6 Str 14 (+2) Dex 19 (+4) Wis 11 (+0) Con 15 (+2) Int 10 (+0) Cha 12 (+1) Neither of these is totally RAW - I just set the HP to a number to be compatible with the others. The ghoul, being level 5 originally, took a lot of abuse, but is still probably the best of the bunch. Removed the aura on the CorCor as well. [/QUOTE]
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