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Really Twitchy Rats
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1599185" data-attributes="member: 14214"><p>Hmm... I'm a tad confused about the movement penalty...</p><p></p><p>If I'm a twitchie..</p><p></p><p>Standing still requires a DC 15 will save, +1 DC for each round I have stood still...</p><p></p><p>Or is this 20 + 3 DC/rnd?</p><p></p><p>Either way - that's steep for a 1st lvl character w/ poor will.</p><p></p><p>Why not something like DC 20 - class level + the number of rounds you have not moved more than 5'. Each 5' you move beyond the first reduces your DC for the next check by 1.</p><p></p><p>Horrible for a first level character - but also rather challenging for manuevering on the battlefield.</p><p></p><p>Perhaps a simple concept, to represent the 'fidgety' nature of what you are talking about would work better:</p><p>For each round the twitchie has not moved, they gain a +1 dodge bonus to their AC. This 'twitch' bonus cannot exceed their class bonus, and each rnd it is applied, they must succeed at a DC 15 + twitch bonus in order to not move that round. If they fail, they must move more than 5' in any direction or directions that round. If they cannot, they become 'shaken' as per the condition.</p><p></p><p>------------</p><p></p><p>Drop base land speed to 40' or raise LA to 2 - if you don't you'll note that while you specifically stated rogue as native class, most power players will take monk or barbarian. Most likely monk4 for even greater speed, use of spring attack to counter their penalty above, etc.</p><p></p><p>-----</p><p></p><p> I personally, for a LA+1, give them a +4 Dex, -4 Con, -2 Wisdom, and the improved initiative feat for free (maybe +2 Dex, -4 con, Imp Init + Run? or Dodge?). Land speed base 40'. +2 Sleight of Hand, +2 Tumble.</p><p></p><p>Then I'd impose one of the movement penalties above.</p><p></p><p>Then, if I wanted to keep the SA you described - 1 + Class Levels/2 per day, add one move action (note: not move-equivalent) for 1 round or just Haste for 1 + Class Levels/day times for 1 round.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1599185, member: 14214"] Hmm... I'm a tad confused about the movement penalty... If I'm a twitchie.. Standing still requires a DC 15 will save, +1 DC for each round I have stood still... Or is this 20 + 3 DC/rnd? Either way - that's steep for a 1st lvl character w/ poor will. Why not something like DC 20 - class level + the number of rounds you have not moved more than 5'. Each 5' you move beyond the first reduces your DC for the next check by 1. Horrible for a first level character - but also rather challenging for manuevering on the battlefield. Perhaps a simple concept, to represent the 'fidgety' nature of what you are talking about would work better: For each round the twitchie has not moved, they gain a +1 dodge bonus to their AC. This 'twitch' bonus cannot exceed their class bonus, and each rnd it is applied, they must succeed at a DC 15 + twitch bonus in order to not move that round. If they fail, they must move more than 5' in any direction or directions that round. If they cannot, they become 'shaken' as per the condition. ------------ Drop base land speed to 40' or raise LA to 2 - if you don't you'll note that while you specifically stated rogue as native class, most power players will take monk or barbarian. Most likely monk4 for even greater speed, use of spring attack to counter their penalty above, etc. ----- I personally, for a LA+1, give them a +4 Dex, -4 Con, -2 Wisdom, and the improved initiative feat for free (maybe +2 Dex, -4 con, Imp Init + Run? or Dodge?). Land speed base 40'. +2 Sleight of Hand, +2 Tumble. Then I'd impose one of the movement penalties above. Then, if I wanted to keep the SA you described - 1 + Class Levels/2 per day, add one move action (note: not move-equivalent) for 1 round or just Haste for 1 + Class Levels/day times for 1 round. [/QUOTE]
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