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<blockquote data-quote="Alcareru" data-source="post: 1420765" data-attributes="member: 14718"><p><span style="font-size: 10px">After days of travel you arrive in Eartheart, the temple city of the gold dwarves of the Great Rift. This underground metropolis is not just a center of shrines and temples- it is also a bustling nexus of trade, a gateway to the dwarven settlements in the region known as the Deepwild. Indeed, you could sense that Eartheart nearly crackled with the energy and vitality of the dwarves, as its inhabitants worked to carve out their own personal empires and fortunes. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">This energy made Eartheart not just a magnet for spiritual pilgrims-it also drew wanderers from both the Underdark and the surface world. And to members of those races that dwelt inthe Reams Below, this relative backwater in the south was an all too rare oasis in the harsh environment of the Underdark.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The majority of the non dwarven visitors dwelt in the Alien Quarter of the city, a warren of old inns, shops specializing in exotic Underdark goods, and run down taverns. The svirfneblin are the most populous of the alien races, and have established their own section of the city. Here are located some of the finest forges in Eartheart, and experienced Underdark guides could be hired here for those brave souls heading to the Deepwild.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The great ziggarut like temples dominate the dark "skyline" of the city. Towering over the small stone homes of the undercity's populace, they stand as a constant reminder of the Dwarf deities favor. The tops of the temples disappear into the roof of the cavern that houses the undercity, and emerge like the tips of icebergs on the surface above. These sacred places are off limits to non dwarves by law, and the army of the dwarves, the Steel Shields, enforce this and other prohibitions. But a foreigner in the city can travel to most any other destination of the city safely and receive little more than a disdainful look, provided he or she keeps the peace.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">In a popular Alien Quarter emporium named Kepek's, customers would gather to swap rumors, make deals, and hatch plots. Here in a dark corner of this shabby crowded tavern, a group of Underdark natives gather.....</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Alcareru, post: 1420765, member: 14718"] [size=2]After days of travel you arrive in Eartheart, the temple city of the gold dwarves of the Great Rift. This underground metropolis is not just a center of shrines and temples- it is also a bustling nexus of trade, a gateway to the dwarven settlements in the region known as the Deepwild. Indeed, you could sense that Eartheart nearly crackled with the energy and vitality of the dwarves, as its inhabitants worked to carve out their own personal empires and fortunes. This energy made Eartheart not just a magnet for spiritual pilgrims-it also drew wanderers from both the Underdark and the surface world. And to members of those races that dwelt inthe Reams Below, this relative backwater in the south was an all too rare oasis in the harsh environment of the Underdark. The majority of the non dwarven visitors dwelt in the Alien Quarter of the city, a warren of old inns, shops specializing in exotic Underdark goods, and run down taverns. The svirfneblin are the most populous of the alien races, and have established their own section of the city. Here are located some of the finest forges in Eartheart, and experienced Underdark guides could be hired here for those brave souls heading to the Deepwild. The great ziggarut like temples dominate the dark "skyline" of the city. Towering over the small stone homes of the undercity's populace, they stand as a constant reminder of the Dwarf deities favor. The tops of the temples disappear into the roof of the cavern that houses the undercity, and emerge like the tips of icebergs on the surface above. These sacred places are off limits to non dwarves by law, and the army of the dwarves, the Steel Shields, enforce this and other prohibitions. But a foreigner in the city can travel to most any other destination of the city safely and receive little more than a disdainful look, provided he or she keeps the peace. In a popular Alien Quarter emporium named Kepek's, customers would gather to swap rumors, make deals, and hatch plots. Here in a dark corner of this shabby crowded tavern, a group of Underdark natives gather..... [/size] [/QUOTE]
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