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Realmsian Dragonstar: The Battle of Toril Campaign Guide/Rogues Gallery (Game Cancelled)
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<blockquote data-quote="Shayuri" data-source="post: 6895560" data-attributes="member: 4936"><p><strong>Name</strong>: Silhouette</p><p><strong>Race</strong>: Tiefling</p><p><strong>Class/Level</strong>: Beguiler 12/Shadow Adept 1</p><p></p><p>[sblock=Stats]<strong>STR </strong>8 (0)</p><p><strong>DEX </strong>16 (6) +2 racial</p><p><strong>CON </strong>14 (6)</p><p><strong>INT </strong>22 (10) +2 lvl +2 racial +2 enhancement</p><p><strong>WIS </strong>15 (6) +1 lvl</p><p><strong>CHA </strong>10 (4) -2 racial</p><p></p><p><strong>Alignment</strong>: Neutral</p><p><strong>AC</strong>: 13 (10 + 3 dex)</p><p><strong>Hit Points</strong>: 77 (28+6+18+17+8)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=137602" target="_blank">HP: 7D6 = [3, 4, 1, 4, 6, 3, 6] = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=137602" target="_blank">1D4 = [1] = 1</a></p><p><strong>Movement</strong>: 30' walk, 30' fly (avg man)</p><p></p><p><strong>Base Attack Bonus</strong>: +6/+1</p><p><strong>Init</strong>: +3</p><p><strong>Melee Attack</strong>: +5</p><p><strong>Ranged Attack</strong>: +9</p><p><strong>Fort</strong>: +9</p><p><strong>Reflex</strong>: +10</p><p><strong>Will</strong>: +15</p><p></p><p><strong>Race Abilities</strong></p><p>+2 Dex, +2 Int, -2 Cha</p><p>+2 Bluff +2 Hide</p><p>Native Outsider</p><p>Darkvision 60'</p><p>Resist Fire 5, Lightning 5, Cold 5 (10)</p><p>Darkness 1/day</p><p></p><p><strong>Class Abilities</strong>:</p><p>Armored Mage</p><p>Trapfinding</p><p>Cloaked Casting (+1 DC, +2 spell pen)</p><p>Surprise Casting (Feint as move action)</p><p>Advanced Learning</p><p>- (1st) Magic Aura</p><p>- (4th) Shadow Conjuration</p><p>- (6th) Greater Heroism</p><p>Silent Spell</p><p>Still Spell</p><p></p><p><strong>Shadow Feats</strong></p><p>- Insidious Magic (Weave users must succeed CL check DC 11+spell lvl to use divinations to gain info about your spells)</p><p>- Tenacious Magic (Dispel DC vs Weave users is 15+spell lvl)</p><p>- Pernicious Magic (+4 spell penetration vs Weave users)</p><p></p><p><strong>Skills</strong>: 146 (40+112 +6)</p><p>Bluff +15 (11 + 0 cha + 2 race + 2 item)</p><p>Concentration +15 (13 + 2 con)</p><p>Diplomacy +12 (8 + 0 cha + 2 syn + 2 item)</p><p>Disguise +10 (10 + 0 cha + 2 when acting)</p><p>Gather Info +17 (15 + 0 cha + 2 syn)</p><p>Hide +10 (5 + 3 dex + 2 race)</p><p>Knowledge (Arcana) +20 (14 + 6 int)</p><p>Knowledge (Local) +11 (5 + 6 int)</p><p>Knowledge (Nobility) +11 (5 + 6 int)</p><p>Listen +15 (13 + 2 wis)</p><p>Move Silently +10 (7 + 3 dex)</p><p>Profession (servant) +3 (1 + 2 wis)</p><p>Search +15 (9 + 6 int)</p><p>Sense Motive +15 (11 + 2 wis + 2 item)</p><p>Spellcraft +20 (12 + 6 int + 2 syn + 2 for scrolls)</p><p>Spot +15 (13 + 2 wis)</p><p>Use Magic Device +10 (10 + 0 cha + 2 for scrolls)</p><p></p><p><strong>Feats</strong></p><p>B Spellcasting Prodigy (+2 effective Int for DC and bonus spells)</p><p>1 Fiendish Bloodline (cast Protection from Good 3/day and Bane 1/day as SLA)</p><p>3 Spell Penetration</p><p>6 Shadow Weave Magic (+1 DC and CL for enchant, illusion, necromancy; -1 CL for evoc (except darkness) and trans)</p><p>9 Vatic Gaze (Detect Magic at will, Sense Motive DC 5+caster level to determine highest spell level)</p><p>B Leadership</p><p>12 Outsider Wings (Fly at base speed, avg maneuvering)</p><p></p><p><strong>Languages </strong>- Common, Infernal, Draconic, Thayan, Celestial, Elven</p><p></p><p><strong>Spells </strong>(Beguiler) - Caster level 14 (+2 vs SR), Base DC 17 (+1 for illusion/enchant/necro)</p><p>Slots</p><p>0 - 6/6, 1 - 8/8, 2 - 7/7, 3 - 7/7, 4 - 6/6, 5 - 6/6, 6 - 5/5</p><p></p><p><strong>0 -</strong> Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic</p><p><strong>1 -</strong> Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,Undetectable Alignment, Whelm, Ventriloquism, Magic Aura</p><p><strong>2 -</strong> Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst</p><p><strong>3 -</strong> Arcane Sight, Clairaudience/voyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence</p><p><strong>4 -</strong> Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog, Shadow Conjuration</p><p><strong>5 -</strong> Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness</p><p><strong>6 -</strong> Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil</p><p></p><p><strong>Money </strong>- 13gp</p><p></p><p><strong>Weapons </strong>- </p><p>Rapier, +4 to hit, 1d6-1 dmg, 20gp, 2lbs</p><p></p><p><strong>Armour </strong>-</p><p>Traveller clothes</p><p></p><p><strong>Gear </strong>- 55,737</p><p>Bracers of Arcane Freedom <em>(2/day cast spells with no somatic comp), 2300</em></p><p>Robe of Mysterious Conjuration <em>(3/day use spell slot to cast Summon Monster of equal level), 10000</em></p><p>Gwaeron's Boots <em>(Pass w/out trace, immune to scent), 6000</em></p><p>Headband of Intellect +2, <em>4000</em></p><p>Amulet of Wordtwisting <em>(+2 Bluff, Diplomacy, Intimidate, Sense Motive; 1/day Tongues), 6000</em></p><p>Vest of Resistance +3, <em>9000</em></p><p>Belt of the Wide Earth<em> (2x carry capacity, 2/day use 5th lvl slot to cast teleport), 8000</em></p><p>Goggles of the Golden Sun<em> (immune to blinding/dazzling, 3/day use 3rd lvl slot to cast Fireball), 4000</em></p><p><em>- Set bonus: cold resist +5 (stacks with racial resist)</em></p><p>Artificer's Monocle <em>(Use with Detect Magic to Identify magic items), 1500</em></p><p>Ring of Four Winds <em>(4/day gain +2 def AC or Feather Fall as imm action), 2000</em></p><p></p><p>Rod of Frost <em>(3/day 30' line that does 2d6 cold (DC ? for 1/2), ext fires, freezes water), 1400</em></p><p>Tome of Worldly Memory<em> (1 min to get +5 on a Knowledge check, std action if 5+ rnks in skill), 1500</em></p><p></p><p>Potion of Lesser Restoration, 300</p><p>Potion of Shield of Faith +2, 50</p><p>Potion of Cure Light Wounds x2, 100</p><p>Potion of Hide from Undead, 50</p><p></p><p>- On person</p><p>2 belt pouches, 2gp, 1lb</p><p>Spell Component Pouch, 5gp, 2lbs</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Money[/sblock]</p><p></p><p>[sblock=Background]Working[/sblock]</p><p></p><p></p><p>[sblock=Cohort]</p><p><strong>Thrak</strong></p><p><em>11th level Goliath Psychic Warrior</em></p><p>Exp: 56,200</p><p>Hit Dice: 85 (35+8+21+21)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=137603" target="_blank">Cohort HP: 6D8 = [8, 7, 6, 6, 5, 3] = 35</a></p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>Armor Class: 20 (10 + 10 armor)</p><p>Base Attack/Grapple: +8/+3</p><p>Attack: Large Greatsword, +13/+8 atk, 3d6+7 dmg</p><p>Special Attacks: Psionics</p><p>Special Qualities: Powerful Build, Mountain Movement (standing jumps treated as running, accelerated Climb at no penalty)</p><p>Saves: Fort +12, Ref +5, Will +7</p><p>Abilities: Str 21, Dex 10, Con 16, Int 10, Wis 14, Cha 8</p><p>Skills: Autohypnosis +12, Concentration +14, Knowledge (Psi) +6, Sense Motive +5</p><p>Feats: Power Attack, Stand Still, Heavy Armor Optimization, Psionic Weapon, Deflective Armor, Psionic Meditation, Combat Manifestation, Greater Psionic Weapon, Deep Impact</p><p>Power Points: 35</p><p>Powers</p><p>1 Force Screen (+4 shield AC, 1pp; aug 4pp +1)</p><p>1 Defensive Precognition (+1 ins AC/saves, 1pp; aug 3pp +1)</p><p>1 Metaphysical Weapon (give weapon +1 enh bonus, 1pp; aug 4pp +1)</p><p>2 Animal Affinity (+4 enhancement to any one stat, 3pp; aug 5pp for another stat)</p><p>2 Body Adjustment (heal 1d12 dmg, 3pp; aug 2pp for another 1d12)</p><p>2 Detect Hostile Intent (detect aggression towards you within 30' cannot be surprised, 3pp)</p><p>3 Empathic Feedback (melee attacks on you dmg attacker too, 5pp)</p><p>3 Concealing Amorpha (50% miss chance, 5pp)</p><p>3 Dimension Slide (Close range teleport, 5pp)</p><p>4 Steadfast Perception (immune to illusions, +6 Spot/Search, 7pp)</p><p>4 Energy Adaptation (Resist energy 20, 7pp)</p><p></p><p>Cash 50</p><p>Armor: Full Plate +1, 2500 (AC +10, MaxDex 1, Armor check -4)</p><p>Weapon: Large Greatsword, +13 atk, 3d6+7 dmg, 100gp</p><p></p><p>Gear</p><p>Cloak of Resistance +2, 4000</p><p>Hat of Disguise, 1800</p><p></p><p>Potion of Lesser Restoration, 300</p><p>Potion of Shield of Faith +2, 50</p><p>Potion of Cure Light Wounds, 50[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6895560, member: 4936"] [B]Name[/B]: Silhouette [B]Race[/B]: Tiefling [B]Class/Level[/B]: Beguiler 12/Shadow Adept 1 [sblock=Stats][B]STR [/B]8 (0) [B]DEX [/B]16 (6) +2 racial [B]CON [/B]14 (6) [B]INT [/B]22 (10) +2 lvl +2 racial +2 enhancement [B]WIS [/B]15 (6) +1 lvl [B]CHA [/B]10 (4) -2 racial [B]Alignment[/B]: Neutral [B]AC[/B]: 13 (10 + 3 dex) [B]Hit Points[/B]: 77 (28+6+18+17+8) [url=http://roll.coyotecode.net/lookup.php?rollid=137602]HP: 7D6 = [3, 4, 1, 4, 6, 3, 6] = 27 1D4 = [1] = 1[/url] [B]Movement[/B]: 30' walk, 30' fly (avg man) [B]Base Attack Bonus[/B]: +6/+1 [B]Init[/B]: +3 [B]Melee Attack[/B]: +5 [B]Ranged Attack[/B]: +9 [B]Fort[/B]: +9 [B]Reflex[/B]: +10 [B]Will[/B]: +15 [B]Race Abilities[/B] +2 Dex, +2 Int, -2 Cha +2 Bluff +2 Hide Native Outsider Darkvision 60' Resist Fire 5, Lightning 5, Cold 5 (10) Darkness 1/day [B]Class Abilities[/B]: Armored Mage Trapfinding Cloaked Casting (+1 DC, +2 spell pen) Surprise Casting (Feint as move action) Advanced Learning - (1st) Magic Aura - (4th) Shadow Conjuration - (6th) Greater Heroism Silent Spell Still Spell [B]Shadow Feats[/B] - Insidious Magic (Weave users must succeed CL check DC 11+spell lvl to use divinations to gain info about your spells) - Tenacious Magic (Dispel DC vs Weave users is 15+spell lvl) - Pernicious Magic (+4 spell penetration vs Weave users) [B]Skills[/B]: 146 (40+112 +6) Bluff +15 (11 + 0 cha + 2 race + 2 item) Concentration +15 (13 + 2 con) Diplomacy +12 (8 + 0 cha + 2 syn + 2 item) Disguise +10 (10 + 0 cha + 2 when acting) Gather Info +17 (15 + 0 cha + 2 syn) Hide +10 (5 + 3 dex + 2 race) Knowledge (Arcana) +20 (14 + 6 int) Knowledge (Local) +11 (5 + 6 int) Knowledge (Nobility) +11 (5 + 6 int) Listen +15 (13 + 2 wis) Move Silently +10 (7 + 3 dex) Profession (servant) +3 (1 + 2 wis) Search +15 (9 + 6 int) Sense Motive +15 (11 + 2 wis + 2 item) Spellcraft +20 (12 + 6 int + 2 syn + 2 for scrolls) Spot +15 (13 + 2 wis) Use Magic Device +10 (10 + 0 cha + 2 for scrolls) [B]Feats[/B] B Spellcasting Prodigy (+2 effective Int for DC and bonus spells) 1 Fiendish Bloodline (cast Protection from Good 3/day and Bane 1/day as SLA) 3 Spell Penetration 6 Shadow Weave Magic (+1 DC and CL for enchant, illusion, necromancy; -1 CL for evoc (except darkness) and trans) 9 Vatic Gaze (Detect Magic at will, Sense Motive DC 5+caster level to determine highest spell level) B Leadership 12 Outsider Wings (Fly at base speed, avg maneuvering) [B]Languages [/B]- Common, Infernal, Draconic, Thayan, Celestial, Elven [B]Spells [/B](Beguiler) - Caster level 14 (+2 vs SR), Base DC 17 (+1 for illusion/enchant/necro) Slots 0 - 6/6, 1 - 8/8, 2 - 7/7, 3 - 7/7, 4 - 6/6, 5 - 6/6, 6 - 5/5 [B]0 -[/B] Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic [B]1 -[/B] Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,Undetectable Alignment, Whelm, Ventriloquism, Magic Aura [B]2 -[/B] Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst [B]3 -[/B] Arcane Sight, Clairaudience/voyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence [B]4 -[/B] Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog, Shadow Conjuration [B]5 -[/B] Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness [B]6 -[/B] Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil [B]Money [/B]- 13gp [B]Weapons [/B]- Rapier, +4 to hit, 1d6-1 dmg, 20gp, 2lbs [B]Armour [/B]- Traveller clothes [B]Gear [/B]- 55,737 Bracers of Arcane Freedom [I](2/day cast spells with no somatic comp), 2300[/I] Robe of Mysterious Conjuration [I](3/day use spell slot to cast Summon Monster of equal level), 10000[/I] Gwaeron's Boots [I](Pass w/out trace, immune to scent), 6000[/I] Headband of Intellect +2, [I]4000[/I] Amulet of Wordtwisting [I](+2 Bluff, Diplomacy, Intimidate, Sense Motive; 1/day Tongues), 6000[/I] Vest of Resistance +3, [I]9000[/I] Belt of the Wide Earth[I] (2x carry capacity, 2/day use 5th lvl slot to cast teleport), 8000[/I] Goggles of the Golden Sun[I] (immune to blinding/dazzling, 3/day use 3rd lvl slot to cast Fireball), 4000[/I] [I]- Set bonus: cold resist +5 (stacks with racial resist)[/I] Artificer's Monocle [I](Use with Detect Magic to Identify magic items), 1500[/I] Ring of Four Winds [I](4/day gain +2 def AC or Feather Fall as imm action), 2000[/I] Rod of Frost [I](3/day 30' line that does 2d6 cold (DC ? for 1/2), ext fires, freezes water), 1400[/I] Tome of Worldly Memory[I] (1 min to get +5 on a Knowledge check, std action if 5+ rnks in skill), 1500[/I] Potion of Lesser Restoration, 300 Potion of Shield of Faith +2, 50 Potion of Cure Light Wounds x2, 100 Potion of Hide from Undead, 50 - On person 2 belt pouches, 2gp, 1lb Spell Component Pouch, 5gp, 2lbs - In Pouches Small steel mirror, 10gp, .5lb Money[/sblock] [sblock=Background]Working[/sblock] [sblock=Cohort] [B]Thrak[/B] [I]11th level Goliath Psychic Warrior[/I] Exp: 56,200 Hit Dice: 85 (35+8+21+21) [url=http://roll.coyotecode.net/lookup.php?rollid=137603]Cohort HP: 6D8 = [8, 7, 6, 6, 5, 3] = 35[/url] Initiative: +0 Speed: 30 ft Armor Class: 20 (10 + 10 armor) Base Attack/Grapple: +8/+3 Attack: Large Greatsword, +13/+8 atk, 3d6+7 dmg Special Attacks: Psionics Special Qualities: Powerful Build, Mountain Movement (standing jumps treated as running, accelerated Climb at no penalty) Saves: Fort +12, Ref +5, Will +7 Abilities: Str 21, Dex 10, Con 16, Int 10, Wis 14, Cha 8 Skills: Autohypnosis +12, Concentration +14, Knowledge (Psi) +6, Sense Motive +5 Feats: Power Attack, Stand Still, Heavy Armor Optimization, Psionic Weapon, Deflective Armor, Psionic Meditation, Combat Manifestation, Greater Psionic Weapon, Deep Impact Power Points: 35 Powers 1 Force Screen (+4 shield AC, 1pp; aug 4pp +1) 1 Defensive Precognition (+1 ins AC/saves, 1pp; aug 3pp +1) 1 Metaphysical Weapon (give weapon +1 enh bonus, 1pp; aug 4pp +1) 2 Animal Affinity (+4 enhancement to any one stat, 3pp; aug 5pp for another stat) 2 Body Adjustment (heal 1d12 dmg, 3pp; aug 2pp for another 1d12) 2 Detect Hostile Intent (detect aggression towards you within 30' cannot be surprised, 3pp) 3 Empathic Feedback (melee attacks on you dmg attacker too, 5pp) 3 Concealing Amorpha (50% miss chance, 5pp) 3 Dimension Slide (Close range teleport, 5pp) 4 Steadfast Perception (immune to illusions, +6 Spot/Search, 7pp) 4 Energy Adaptation (Resist energy 20, 7pp) Cash 50 Armor: Full Plate +1, 2500 (AC +10, MaxDex 1, Armor check -4) Weapon: Large Greatsword, +13 atk, 3d6+7 dmg, 100gp Gear Cloak of Resistance +2, 4000 Hat of Disguise, 1800 Potion of Lesser Restoration, 300 Potion of Shield of Faith +2, 50 Potion of Cure Light Wounds, 50[/sblock] [/QUOTE]
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