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<blockquote data-quote="Deuce Traveler" data-source="post: 6901359" data-attributes="member: 34958"><p>Rodan</p><p></p><p> Male Raptoran Cleric 14</p><p> Lawful Good</p><p> Representing Deuce Traveler</p><p> XP: -</p><p></p><p> Strength 12 (+1)</p><p> Dexterity 12 (+1)</p><p> Constitution 14 (+2)</p><p> Intelligence 10 (+0)</p><p> Wisdom 19 (+4) (21 w/ Periapt of Wisdom +2), [+1 stat bonus at level 12]</p><p> Charisma 14 (+2)</p><p></p><p> Size: Medium</p><p> Height: 6' 0"</p><p> Weight: 120 lb</p><p> Skin: Tan</p><p> Eyes: Black</p><p> Head Feathers: Black Wavy; Beardless</p><p></p><p> Total Hit Points: 79/79</p><p> Speed: 30 feet (20 feet with equipment)</p><p> Armor Class: 31 = 10 +16 [armor] +4 [shield] +1 [dexterity]</p><p> Touch AC: 11</p><p> Flat-footed: 30</p><p></p><p> Initiative modifier: +1 = +1 [dexterity]</p><p> Fortitude save: +11 = 9 [base] +2 [constitution]</p><p> Reflex save: +5 = 4 [base] +1 [dexterity]</p><p> Will save: +14 = 9 [base] +4 [wisdom] +1 [periapt]</p><p> Attack (handheld): +11/+6 = 7 [base] +1 [strength]</p><p> Attack (unarmed): +11/+6 = 7 [base] +1 [strength]</p><p> Attack (missile): +11/+6 = 7 [base] +1 [dexterity]</p><p> Attack (blaster pistol +4): +16/+11 (weapon focus)</p><p> Grapple check: +11/+6 = 7 [base] +1 [strength]</p><p></p><p> Light load:</p><p> Medium load:</p><p> Heavy load:</p><p> Lift over head:</p><p> Lift off ground:</p><p> Push or drag:</p><p> 43 lb. or less</p><p> 44-86 lb.</p><p> 87-130 lb.</p><p> 130 lb.</p><p> 260 lb.</p><p> 650 lb.</p><p></p><p> Languages: Common Raptoran</p><p></p><p> Feats:</p><p></p><p> Combat Casting </p><p> Divine Metamagic</p><p> Quicken Spell </p><p> Weapon Focus x1 Weapon(s): Blaster Pistol</p><p> Extend Spell</p><p></p><p> Skill </p><p> Appraise Int 0 = +0</p><p> Balance Dex* 1 = +1</p><p> Bluff Cha 2 = +2</p><p> Climb Str* 3 = +1 +2 [raptoran]</p><p> Concentration Con 2 = +2</p><p> Craft Int 0 = +0</p><p> Diplomacy Cha 4 = +2 +2 </p><p> Disguise Cha 2 = +2</p><p> Escape Artist Dex* 1 = +1</p><p> Forgery Int 0 = +0</p><p> Gather Information Cha 2 = +2</p><p> Heal Wis 20 = +4 +12 ranks +4 from Profession </p><p> Hide Dex* 1 = +1</p><p> Intimidate Cha 2 = +2</p><p> Jump Str* 11 = +1 +10 [raptoran]</p><p> Knowledge (religion) Int 10 = +0 +10 </p><p> Listen Wis 4 = +4</p><p> Move Silently Dex* 1 = +1</p><p> Perform Cha 2 = +2 </p><p> Profession (Pharma) Wis 11 = +4 +7</p><p> Research Wis 8 = +4 +4</p><p> Ride Dex 1 = +1 </p><p> Search Int 0 = +0</p><p> Sense Motive Wis 4 = +4</p><p> Spot Wis 6 = +4 +2 [raptoran]</p><p> Survival Wis 5 = +4 +1 </p><p> Swim Str** 1 = +1</p><p> Use Rope Dex 1 = +1</p><p></p><p></p><p> * = check penalty for wearing armor</p><p> Know Religion >=5 ranks gives +2 on turn/rebuke the undead.</p><p></p><p> Deity: The Merchant</p><p> Domains:</p><p>- Travel: Freedom of Movement (1 round/level), once a day. Survival as a Class Skill.</p><p>-- Spells: 1st Longstrider, 2nd Locate Object, 3rd Fly, 4th Dimension Door, 5th Teleport, 6th Find the Path, 7th Greater Teleport</p><p>- Luck: Reroll one roll, once a day.</p><p>--Spells: 1st Entropic Shield, 2nd Aid, 3rd Protection from Energy, 4th Freedom of Movement, 5th Break Enchantment, 6th Mislead, 7th Spell Turning</p><p> Energy: Positive [Healing / Turns Undead]</p><p></p><p></p><p> Zero-level Cleric spells: 6 per day</p><p> First-level Cleric spells: 8 (5+1+2) per day +1 from a domain, +2 from Wisdom:</p><p> Second-level Cleric spells: 7 (5+1+1) per day +1 from a domain, +1 from Wisdom:</p><p> Third-level Cleric spells: 6 (4+1+1) per day +1 from a domain, +1 from Wisdom:</p><p> Fourth-level Cleric spells: 6 (4+1+1) per day +1 from a domain, +1 from Wisdom:</p><p> Fifth-level Cleric spells: 5 (3+1+1) 3 per day +1 from a domain, +1 from Wisdom:</p><p> Sixth-level Cleric spells: 4 (3+1) 3 per day +1 from a domain:</p><p> Seventh-level Cleric spells: 3 (2+1) 2 per day +1 from a domain:</p><p></p><p> Prepared Spells</p><p> 0: Create Water, Purify Food and Drink, Detect Magic, Read Magic, Mending, Light</p><p> 1: Bless, Command, Comprehend Languages, Detect Evil, Divine Favor, Obscuring Mist, Sanctuary, Longstrider</p><p> 2: Delay Poison, Find Traps, Hold Person, Remove Paralysis, Shatter, Silence, Aid</p><p> 3: Extended Bull's Strength, Dispel Magic, Invisibility Purge, Meld Into Stone, Prayer, Fly</p><p> 4: Extended Magic Circle Against Evil, Death Ward, Dismissal, Neutralize Poison, Freedom of Movement, Dimension Door</p><p> 5: Dispel Evil, Flame Strike, Summon Monster V, Wall of Stone, Break Enchantment</p><p> 6: Banishment, Blade Barrier, Find the Path, Mislead</p><p> 7: Control Weather, Repulsion, Greater Teleport</p><p></p><p> Raptoran:</p><p> Winged humanoids noted for deep thought.</p><p> Their trademark footbow is a martial weapon.</p><p> Wings give +10 on jump; also get +2 on climb and spot.</p><p> Air spells at +1 caster level.</p><p> Low-light vision.</p><p> Never take falling damage if conscious; maximum 1d6 if unconscious</p><p> Always know which direction is north.</p><p> Limited ability to fly develops as levels increase.</p><p></p><p> Cleric:</p><p> Alignment Aura</p><p> Spontaneous Casting (heal)</p><p> Turn Undead (5x/day)</p><p> High wisdom gains bonus spells daily</p><p> Domain choices give additional abilities </p><p></p><p></p><p> Rodan's Equipment:</p><p> Assault Exoskeleton +4</p><p> - 21150 cr, +16 to AC, +2 max Dex bonus, -4 armor check, 50lbs</p><p> Medium Steel Heavy Shield +2</p><p> - 4170 cr, +4 to AC, 15 lbs</p><p> Language Translator</p><p> - 200 cr, 1 lb</p><p> Personal Communicator</p><p> - 100 cr</p><p> Diagnostic Monitor</p><p> - 300 cr, 1 lb</p><p> Medkit</p><p> - 120 cr, 5 lb</p><p> Blaster Pistol +4</p><p> - 32750 cr, 3d8 damage, x2 critical, 100 ft, 3lb, Electricity</p><p> 5x Minicell</p><p> - 75 total cr, 2.5 total pounds, 30 shots each</p><p> Periapt of Wisdom +2</p><p> - 4000 gp</p><p></p><p> 3085 gold </p><p></p><p></p><p>Level 10 Archive</p><p>[sblock]</p><p> Male Raptoran Cleric 10</p><p> Lawful Good</p><p> Representing Deuce Traveler</p><p> XP: 95,286</p><p></p><p> Strength 12 (+1)</p><p> Dexterity 12 (+1)</p><p> Constitution 14 (+2)</p><p> Intelligence 10 (+0)</p><p> Wisdom 18 (+4) (20 w/ Periapt of Wisdom +2)</p><p> Charisma 14 (+2)</p><p></p><p> Size: Medium</p><p> Height: 6' 0"</p><p> Weight: 120 lb</p><p> Skin: Tan</p><p> Eyes: Black</p><p> Head Feathers: Black Wavy; Beardless</p><p></p><p> Deity: The Merchant</p><p> Domains:</p><p>- Travel: Freedom of Movement (1 round/level), once a day. Survival as a Class Skill.</p><p>-- Spells: 1st Longstrider, 2nd Locate Object, 3rd Fly, 4th Dimension Door, 5th Teleport</p><p>- Luck: Reroll one roll, once a day.</p><p>--Spells: 1st Entropic Shield, 2nd Aid, 3rd Protection from Energy, 4th Freedom of Movement, 5th Break Enchantment+</p><p> Energy: Positive [Healing / Turns Undead]</p><p></p><p> Total Hit Points: ?/? </p><p> Speed: 30 feet (20 feet with equipment)</p><p> Armor Class: 31 = 10 +16 [armor] +4 [shield] +1 [dexterity]</p><p> Touch AC: 11</p><p> Flat-footed: 30</p><p></p><p> Initiative modifier: +1 = +1 [dexterity]</p><p> Fortitude save: +9 = 7 [base] +2 [constitution]</p><p> Reflex save: +4 = 3 [base] +1 [dexterity]</p><p> Will save: +12 = 7 [base] +4 [wisdom] +1 [periapt]</p><p> Attack (handheld): +8/+3 = 7 [base] +1 [strength]</p><p> Attack (unarmed): +8/+3 = 7 [base] +1 [strength]</p><p> Attack (missile): +8/+3 = 7 [base] +1 [dexterity]</p><p> Attack (blaster pistol +4): +13/+8 (weapon focus)</p><p> Grapple check: +8/+3 = 7 [base] +1 [strength]</p><p></p><p> Light load:</p><p> Medium load:</p><p> Heavy load:</p><p> Lift over head:</p><p> Lift off ground:</p><p> Push or drag:</p><p> 43 lb. or less</p><p> 44-86 lb.</p><p> 87-130 lb.</p><p> 130 lb.</p><p> 260 lb.</p><p> 650 lb.</p><p></p><p> Languages: Common Raptoran</p><p></p><p> Feats:</p><p></p><p> Combat Casting </p><p> Divine Metamagic</p><p> Quicken Spell </p><p> Weapon Focus x1 Weapon(s): Blaster Pistol</p><p></p><p></p><p> Skill </p><p> Appraise Int 0 = +0</p><p> Balance Dex* 1 = +1</p><p> Bluff Cha 2 = +2</p><p> Climb Str* 3 = +1 +2 [raptoran]</p><p> Concentration Con 2 = +2</p><p> Craft Int 0 = +0</p><p> Diplomacy Cha 4 = +2 +2 </p><p> Disguise Cha 2 = +2</p><p> Escape Artist Dex* 1 = +1</p><p> Forgery Int 0 = +0</p><p> Gather Information Cha 2 = +2</p><p> Heal Wis 16 = +4 +8 ranks +4 from Profession </p><p> Hide Dex* 1 = +1</p><p> Intimidate Cha 2 = +2</p><p> Jump Str* 11 = +1 +10 [raptoran]</p><p> Knowledge (religion) Int 10 = +0 +10 </p><p> Listen Wis 4 = +4</p><p> Move Silently Dex* 1 = +1</p><p> Perform Cha 2 = +2 </p><p> Profession (Pharma) Wis 9 = +4 +5</p><p> Research Wis 6 = +4 +2</p><p> Ride Dex 1 = +1 </p><p> Search Int 0 = +0</p><p> Sense Motive Wis 4 = +4</p><p> Spot Wis 6 = +4 +2 [raptoran]</p><p> Survival Wis 5 = +4 +1 </p><p> Swim Str** 1 = +1</p><p> Use Rope Dex 1 = +1</p><p></p><p></p><p> * = check penalty for wearing armor</p><p> Know Religion >=5 ranks gives +2 on turn/rebuke the undead.</p><p></p><p> Zero-level Cleric spells: 6 per day</p><p> First-level Cleric spells: 5 (4+1) per day +1 from a domain:</p><p> Second-level Cleric spells: 5 (4+1) per day +1 from a domain:</p><p> Third-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p> Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p> Fifth-level Cleric spells: 2 per day +1 from a domain:</p><p></p><p> Raptoran:</p><p> Winged humanoids noted for deep thought.</p><p> Their trademark footbow is a martial weapon.</p><p> Wings give +10 on jump; also get +2 on climb and spot.</p><p> Air spells at +1 caster level.</p><p> Low-light vision.</p><p> Never take falling damage if conscious; maximum 1d6 if unconscious</p><p> Always know which direction is north.</p><p> Limited ability to fly develops as levels increase.</p><p></p><p> Cleric:</p><p> Alignment Aura</p><p> Spontaneous Casting (heal)</p><p> Turn Undead (5x/day)</p><p> High wisdom gains bonus spells daily</p><p> Domain choices give additional abilities </p><p></p><p></p><p> Rodan's Equipment:</p><p> Assault Exoskeleton +4</p><p> - 21150 cr, +16 to AC, +2 max Dex bonus, -4 armor check, 50lbs</p><p> Medium Steel Heavy Shield +2</p><p> - 4170 cr, +4 to AC, 15 lbs</p><p> Language Translator</p><p> - 200 cr, 1 lb</p><p> Personal Communicator</p><p> - 100 cr</p><p> Diagnostic Monitor</p><p> - 300 cr, 1 lb</p><p> Medkit</p><p> - 120 cr, 5 lb</p><p> Blaster Pistol +4</p><p> - 32750 cr, 3d8 damage, x2 critical, 100 ft, 3lb, Electricity</p><p> 5x Minicell</p><p> - 75 total cr, 2.5 total pounds, 30 shots each</p><p> Periapt of Wisdom +2</p><p> - 4000 gp</p><p></p><p> 3085 gold </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6901359, member: 34958"] Rodan Male Raptoran Cleric 14 Lawful Good Representing Deuce Traveler XP: - Strength 12 (+1) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 19 (+4) (21 w/ Periapt of Wisdom +2), [+1 stat bonus at level 12] Charisma 14 (+2) Size: Medium Height: 6' 0" Weight: 120 lb Skin: Tan Eyes: Black Head Feathers: Black Wavy; Beardless Total Hit Points: 79/79 Speed: 30 feet (20 feet with equipment) Armor Class: 31 = 10 +16 [armor] +4 [shield] +1 [dexterity] Touch AC: 11 Flat-footed: 30 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +11 = 9 [base] +2 [constitution] Reflex save: +5 = 4 [base] +1 [dexterity] Will save: +14 = 9 [base] +4 [wisdom] +1 [periapt] Attack (handheld): +11/+6 = 7 [base] +1 [strength] Attack (unarmed): +11/+6 = 7 [base] +1 [strength] Attack (missile): +11/+6 = 7 [base] +1 [dexterity] Attack (blaster pistol +4): +16/+11 (weapon focus) Grapple check: +11/+6 = 7 [base] +1 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. Languages: Common Raptoran Feats: Combat Casting Divine Metamagic Quicken Spell Weapon Focus x1 Weapon(s): Blaster Pistol Extend Spell Skill Appraise Int 0 = +0 Balance Dex* 1 = +1 Bluff Cha 2 = +2 Climb Str* 3 = +1 +2 [raptoran] Concentration Con 2 = +2 Craft Int 0 = +0 Diplomacy Cha 4 = +2 +2 Disguise Cha 2 = +2 Escape Artist Dex* 1 = +1 Forgery Int 0 = +0 Gather Information Cha 2 = +2 Heal Wis 20 = +4 +12 ranks +4 from Profession Hide Dex* 1 = +1 Intimidate Cha 2 = +2 Jump Str* 11 = +1 +10 [raptoran] Knowledge (religion) Int 10 = +0 +10 Listen Wis 4 = +4 Move Silently Dex* 1 = +1 Perform Cha 2 = +2 Profession (Pharma) Wis 11 = +4 +7 Research Wis 8 = +4 +4 Ride Dex 1 = +1 Search Int 0 = +0 Sense Motive Wis 4 = +4 Spot Wis 6 = +4 +2 [raptoran] Survival Wis 5 = +4 +1 Swim Str** 1 = +1 Use Rope Dex 1 = +1 * = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Deity: The Merchant Domains: - Travel: Freedom of Movement (1 round/level), once a day. Survival as a Class Skill. -- Spells: 1st Longstrider, 2nd Locate Object, 3rd Fly, 4th Dimension Door, 5th Teleport, 6th Find the Path, 7th Greater Teleport - Luck: Reroll one roll, once a day. --Spells: 1st Entropic Shield, 2nd Aid, 3rd Protection from Energy, 4th Freedom of Movement, 5th Break Enchantment, 6th Mislead, 7th Spell Turning Energy: Positive [Healing / Turns Undead] Zero-level Cleric spells: 6 per day First-level Cleric spells: 8 (5+1+2) per day +1 from a domain, +2 from Wisdom: Second-level Cleric spells: 7 (5+1+1) per day +1 from a domain, +1 from Wisdom: Third-level Cleric spells: 6 (4+1+1) per day +1 from a domain, +1 from Wisdom: Fourth-level Cleric spells: 6 (4+1+1) per day +1 from a domain, +1 from Wisdom: Fifth-level Cleric spells: 5 (3+1+1) 3 per day +1 from a domain, +1 from Wisdom: Sixth-level Cleric spells: 4 (3+1) 3 per day +1 from a domain: Seventh-level Cleric spells: 3 (2+1) 2 per day +1 from a domain: Prepared Spells 0: Create Water, Purify Food and Drink, Detect Magic, Read Magic, Mending, Light 1: Bless, Command, Comprehend Languages, Detect Evil, Divine Favor, Obscuring Mist, Sanctuary, Longstrider 2: Delay Poison, Find Traps, Hold Person, Remove Paralysis, Shatter, Silence, Aid 3: Extended Bull's Strength, Dispel Magic, Invisibility Purge, Meld Into Stone, Prayer, Fly 4: Extended Magic Circle Against Evil, Death Ward, Dismissal, Neutralize Poison, Freedom of Movement, Dimension Door 5: Dispel Evil, Flame Strike, Summon Monster V, Wall of Stone, Break Enchantment 6: Banishment, Blade Barrier, Find the Path, Mislead 7: Control Weather, Repulsion, Greater Teleport Raptoran: Winged humanoids noted for deep thought. Their trademark footbow is a martial weapon. Wings give +10 on jump; also get +2 on climb and spot. Air spells at +1 caster level. Low-light vision. Never take falling damage if conscious; maximum 1d6 if unconscious Always know which direction is north. Limited ability to fly develops as levels increase. Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (5x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Rodan's Equipment: Assault Exoskeleton +4 - 21150 cr, +16 to AC, +2 max Dex bonus, -4 armor check, 50lbs Medium Steel Heavy Shield +2 - 4170 cr, +4 to AC, 15 lbs Language Translator - 200 cr, 1 lb Personal Communicator - 100 cr Diagnostic Monitor - 300 cr, 1 lb Medkit - 120 cr, 5 lb Blaster Pistol +4 - 32750 cr, 3d8 damage, x2 critical, 100 ft, 3lb, Electricity 5x Minicell - 75 total cr, 2.5 total pounds, 30 shots each Periapt of Wisdom +2 - 4000 gp 3085 gold Level 10 Archive [sblock] Male Raptoran Cleric 10 Lawful Good Representing Deuce Traveler XP: 95,286 Strength 12 (+1) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 18 (+4) (20 w/ Periapt of Wisdom +2) Charisma 14 (+2) Size: Medium Height: 6' 0" Weight: 120 lb Skin: Tan Eyes: Black Head Feathers: Black Wavy; Beardless Deity: The Merchant Domains: - Travel: Freedom of Movement (1 round/level), once a day. Survival as a Class Skill. -- Spells: 1st Longstrider, 2nd Locate Object, 3rd Fly, 4th Dimension Door, 5th Teleport - Luck: Reroll one roll, once a day. --Spells: 1st Entropic Shield, 2nd Aid, 3rd Protection from Energy, 4th Freedom of Movement, 5th Break Enchantment+ Energy: Positive [Healing / Turns Undead] Total Hit Points: ?/? Speed: 30 feet (20 feet with equipment) Armor Class: 31 = 10 +16 [armor] +4 [shield] +1 [dexterity] Touch AC: 11 Flat-footed: 30 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +9 = 7 [base] +2 [constitution] Reflex save: +4 = 3 [base] +1 [dexterity] Will save: +12 = 7 [base] +4 [wisdom] +1 [periapt] Attack (handheld): +8/+3 = 7 [base] +1 [strength] Attack (unarmed): +8/+3 = 7 [base] +1 [strength] Attack (missile): +8/+3 = 7 [base] +1 [dexterity] Attack (blaster pistol +4): +13/+8 (weapon focus) Grapple check: +8/+3 = 7 [base] +1 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. Languages: Common Raptoran Feats: Combat Casting Divine Metamagic Quicken Spell Weapon Focus x1 Weapon(s): Blaster Pistol Skill Appraise Int 0 = +0 Balance Dex* 1 = +1 Bluff Cha 2 = +2 Climb Str* 3 = +1 +2 [raptoran] Concentration Con 2 = +2 Craft Int 0 = +0 Diplomacy Cha 4 = +2 +2 Disguise Cha 2 = +2 Escape Artist Dex* 1 = +1 Forgery Int 0 = +0 Gather Information Cha 2 = +2 Heal Wis 16 = +4 +8 ranks +4 from Profession Hide Dex* 1 = +1 Intimidate Cha 2 = +2 Jump Str* 11 = +1 +10 [raptoran] Knowledge (religion) Int 10 = +0 +10 Listen Wis 4 = +4 Move Silently Dex* 1 = +1 Perform Cha 2 = +2 Profession (Pharma) Wis 9 = +4 +5 Research Wis 6 = +4 +2 Ride Dex 1 = +1 Search Int 0 = +0 Sense Motive Wis 4 = +4 Spot Wis 6 = +4 +2 [raptoran] Survival Wis 5 = +4 +1 Swim Str** 1 = +1 Use Rope Dex 1 = +1 * = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Zero-level Cleric spells: 6 per day First-level Cleric spells: 5 (4+1) per day +1 from a domain: Second-level Cleric spells: 5 (4+1) per day +1 from a domain: Third-level Cleric spells: 4 (3+1) per day +1 from a domain: Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain: Fifth-level Cleric spells: 2 per day +1 from a domain: Raptoran: Winged humanoids noted for deep thought. Their trademark footbow is a martial weapon. Wings give +10 on jump; also get +2 on climb and spot. Air spells at +1 caster level. Low-light vision. Never take falling damage if conscious; maximum 1d6 if unconscious Always know which direction is north. Limited ability to fly develops as levels increase. Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (5x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Rodan's Equipment: Assault Exoskeleton +4 - 21150 cr, +16 to AC, +2 max Dex bonus, -4 armor check, 50lbs Medium Steel Heavy Shield +2 - 4170 cr, +4 to AC, 15 lbs Language Translator - 200 cr, 1 lb Personal Communicator - 100 cr Diagnostic Monitor - 300 cr, 1 lb Medkit - 120 cr, 5 lb Blaster Pistol +4 - 32750 cr, 3d8 damage, x2 critical, 100 ft, 3lb, Electricity 5x Minicell - 75 total cr, 2.5 total pounds, 30 shots each Periapt of Wisdom +2 - 4000 gp 3085 gold [/sblock] [/QUOTE]
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