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Realmsian Dragonstar: The Battle of Toril Campaign Guide/Rogues Gallery (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7365479" data-attributes="member: 2012"><p><strong><u>RODAN</u> [CR 14]</strong></p><p>LG Medium Humanoid (raptoran)</p><p><strong>Init</strong> +4; <strong>Senses</strong> low-light vision; Perception +10</p><p><strong>Deity</strong> The Merchant</p><p><strong>Aura</strong> good</p><p><strong>DEFENSE</strong></p><p><strong>HP</strong> 215</p><p><strong>EAC</strong> 25; <strong>KAC</strong> 28</p><p><strong>Fort</strong> +16, <strong>Ref</strong> +16, <strong>Will</strong> +25</p><p><strong>Defensive Abilities</strong> lucky (re-roll one roll, once per day)</p><p><strong>OFFENSE</strong></p><p><strong>Speed</strong> 30 feet, fly 40 ft. (average)</p><p><strong>Melee</strong> +23 nova battleglove (3d10+14 B)</p><p><strong>Ranged</strong> +28 battle harness integrated blaster pistol (4d8+14 E)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Mystic Spells Prepared (CL 14)</strong></p><p style="margin-left: 20px">5th—<em>break enchantment</em>, <em>call cosmos</em>, <em>greater dispel magic</em></p> <p style="margin-left: 20px">4th—<em>calm emotions</em> (SFC), <em>death ward</em>, <em>dismissal</em>, <em>hold monster</em>, <em>mystic cure</em> (12d8+8), <em>remove radioactivity</em></p> <p style="margin-left: 20px">3rd—<em>dispel magic</em>, <em>guiding star</em> (SFC), <em>haste</em>, <em>lesser resistant armor</em>, <em>mystic cure</em> (5d8+8), <em>remove affliction</em></p> <p style="margin-left: 20px">2nd—<em>augury</em>, <em>hold person</em>, <em>hurl forcedisk</em>, <em>mystic cure</em> (3d8+8), <em>remove condition</em>, <em>sanctuary</em> (SFC), <em>see invisibility</em></p> <p style="margin-left: 20px">1st—<em>anticipate peril</em> (SFC), <em>command</em>, <em>detect radiation</em>, <em>identify</em>, <em>life bubble</em>, <em>mystic cure</em> (1d8+8), <em>share language</em></p> <p style="margin-left: 20px">0 (at will)—<em>daze</em>, <em>detect affliction</em>, <em>detect magic</em>, <em>force ward</em> (SFC), <em>psychokinetic hand</em>, <em>stabilize</em>, <em>token spell</em></p><p><strong>Offensive Abilities</strong> harm undead 8d8+14</p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> +2, <strong>Dex</strong> +4, <strong>Con</strong> +4, <strong>Int</strong> +2, <strong>Wis</strong> +8, <strong>Cha</strong> +6</p><p><strong>Skills</strong> Acrobatics +4, Athletics +2 (+4 while climbing, +12 while jumping), Bluff +6, Culture +25, Diplomacy +6, Disguise +6, Intimidate +6, Life Science +25, Medicine +30, Mysticism +30, Perception +10, Profession (pharmacologist) +25, Sense Motive +8, Stealth +0, Survival +8</p><p><strong>Feats</strong> Combat Casting, Harm Undead, Powered Armor Proficiency</p><p><strong>Languages</strong> Auran, Draconic, Tuilvilanuue, Universal</p><p><strong>Other Abilities</strong> unerring direction, wing-aided movement</p><p><strong>ECOLOGY</strong></p><p><strong>Gear</strong> advanced medkit, <em>amulet of camouflage</em>, blaster pistol (integrated into battle harness), battle harness w/targeting computer (ignore concealment but not total concealment), comm unit, nova battleglove, flashlight, medpatch (x2), sprayflesh (x2)</p><p><strong>SPECIAL ABILITIES</strong></p><p><strong>Unerring Direction (Ex)</strong> Raptorans have an instinctive sense of which direction is north, even when they are underground or otherwise unable to see the sky or other visual cues. Beyond the Material Plane, this ability doesn't function.</p><p><strong>Wing-Aided Movement (Ex)</strong> Raptorans can use their wings to help with movement even if they can't fly yet. The extra lift from her wings gives a raptoran a +10 racial bonus while using the Athletics skill to jump.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7365479, member: 2012"] [B][U]RODAN[/U] [CR 14][/B] LG Medium Humanoid (raptoran) [B]Init[/B] +4; [B]Senses[/B] low-light vision; Perception +10 [B]Deity[/B] The Merchant [B]Aura[/B] good [B]DEFENSE[/B] [B]HP[/B] 215 [B]EAC[/B] 25; [B]KAC[/B] 28 [B]Fort[/B] +16, [B]Ref[/B] +16, [B]Will[/B] +25 [B]Defensive Abilities[/B] lucky (re-roll one roll, once per day) [B]OFFENSE[/B] [B]Speed[/B] 30 feet, fly 40 ft. (average) [B]Melee[/B] +23 nova battleglove (3d10+14 B) [B]Ranged[/B] +28 battle harness integrated blaster pistol (4d8+14 E) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Mystic Spells Prepared (CL 14)[/B] [INDENT]5th—[I]break enchantment[/I], [I]call cosmos[/I], [I]greater dispel magic[/I] 4th—[I]calm emotions[/I] (SFC), [I]death ward[/I], [I]dismissal[/I], [I]hold monster[/I], [I]mystic cure[/I] (12d8+8), [I]remove radioactivity[/I] 3rd—[I]dispel magic[/I], [I]guiding star[/I] (SFC), [I]haste[/I], [I]lesser resistant armor[/I], [I]mystic cure[/I] (5d8+8), [I]remove affliction[/I] 2nd—[I]augury[/I], [I]hold person[/I], [I]hurl forcedisk[/I], [I]mystic cure[/I] (3d8+8), [I]remove condition[/I], [I]sanctuary[/I] (SFC), [I]see invisibility[/I] 1st—[I]anticipate peril[/I] (SFC), [I]command[/I], [I]detect radiation[/I], [I]identify[/I], [I]life bubble[/I], [I]mystic cure[/I] (1d8+8), [I]share language[/I] 0 (at will)—[I]daze[/I], [I]detect affliction[/I], [I]detect magic[/I], [I]force ward[/I] (SFC), [I]psychokinetic hand[/I], [I]stabilize[/I], [I]token spell[/I][/INDENT] [B]Offensive Abilities[/B] harm undead 8d8+14 [B]STATISTICS[/B] [B]Str[/B] +2, [B]Dex[/B] +4, [B]Con[/B] +4, [B]Int[/B] +2, [B]Wis[/B] +8, [B]Cha[/B] +6 [B]Skills[/B] Acrobatics +4, Athletics +2 (+4 while climbing, +12 while jumping), Bluff +6, Culture +25, Diplomacy +6, Disguise +6, Intimidate +6, Life Science +25, Medicine +30, Mysticism +30, Perception +10, Profession (pharmacologist) +25, Sense Motive +8, Stealth +0, Survival +8 [B]Feats[/B] Combat Casting, Harm Undead, Powered Armor Proficiency [B]Languages[/B] Auran, Draconic, Tuilvilanuue, Universal [B]Other Abilities[/B] unerring direction, wing-aided movement [B]ECOLOGY[/B] [B]Gear[/B] advanced medkit, [I]amulet of camouflage[/I], blaster pistol (integrated into battle harness), battle harness w/targeting computer (ignore concealment but not total concealment), comm unit, nova battleglove, flashlight, medpatch (x2), sprayflesh (x2) [B]SPECIAL ABILITIES[/B] [B]Unerring Direction (Ex)[/B] Raptorans have an instinctive sense of which direction is north, even when they are underground or otherwise unable to see the sky or other visual cues. Beyond the Material Plane, this ability doesn't function. [B]Wing-Aided Movement (Ex)[/B] Raptorans can use their wings to help with movement even if they can't fly yet. The extra lift from her wings gives a raptoran a +10 racial bonus while using the Athletics skill to jump. [/QUOTE]
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