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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7116839" data-attributes="member: 2012"><p>Updating this file for the game to include all the important changes to weapons and armor, as well as anything else that needs to be changed. This is for everyone's reference. I still have to finalize the changes for armor and I haven't added the explosive weapons from Imperial Supply yet.</p><p></p><p>Note the altered damage types for many of the key Dragonstar weapons. Some (but not all) of them now do energy damage that isn't blocked by energy resistance. As well, laser weapons no longer do fire damage but follow the rules in the DMG v.3.5. The damage type for lasers is untyped, so fire resistance won't block laser fire. As well, all railguns have been changed to be martial weapons. (This doesn't affect Davik's ability to use his own railgun.)</p><p></p><p>Some of the weapons have different damage values than in the Starfarer's Handbook. When I first created the file, I felt that the damage values for many of the ranged weapons were to high, so I curtailed them (the blaster weapons, for example). The values listed there are 100% set in stone. I won't force you guys to change your weapon's damage values, but I'd like to get opinions on the altered stats.</p><p></p><p>The file also includes converted stats for the classic Alternity weapons and armor, as well as some of the other gear. It also lists the advanced weapons from the DMG v.3.5.</p><p></p><p>I believe I had posted this file for everyone when the game first started, but I didn't repost it when we started over again.</p><p></p><p>(The file is always a work in progress.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7116839, member: 2012"] Updating this file for the game to include all the important changes to weapons and armor, as well as anything else that needs to be changed. This is for everyone's reference. I still have to finalize the changes for armor and I haven't added the explosive weapons from Imperial Supply yet. Note the altered damage types for many of the key Dragonstar weapons. Some (but not all) of them now do energy damage that isn't blocked by energy resistance. As well, laser weapons no longer do fire damage but follow the rules in the DMG v.3.5. The damage type for lasers is untyped, so fire resistance won't block laser fire. As well, all railguns have been changed to be martial weapons. (This doesn't affect Davik's ability to use his own railgun.) Some of the weapons have different damage values than in the Starfarer's Handbook. When I first created the file, I felt that the damage values for many of the ranged weapons were to high, so I curtailed them (the blaster weapons, for example). The values listed there are 100% set in stone. I won't force you guys to change your weapon's damage values, but I'd like to get opinions on the altered stats. The file also includes converted stats for the classic Alternity weapons and armor, as well as some of the other gear. It also lists the advanced weapons from the DMG v.3.5. I believe I had posted this file for everyone when the game first started, but I didn't repost it when we started over again. (The file is always a work in progress.) [/QUOTE]
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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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